A lightweight entity-tick-scheduler for doubling your TPS.
An entity tick scheduler to massively reduce lag (~200% speedup) and resource requirements of entities.
Unlike similar projects, this mod will not disable ticks all together, allowing farms or distant entities to still function.
Works great together with Entity Culling.
While tested thoroughly, I expect some rough edges. Please report any issues on GitHub or Discord.
/io ...)Exact values change based on situations, but I observed:

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