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Using async path-tracing to hide Block-/Entities that are not visible
1.9.5 · 1 month ago · 1.49 MB
1.9.5 · 1 month ago · 1.49 MB
1.9.5 · 1 month ago · 1.49 MB
1.9.5 · 1 month ago · 1.50 MB
1.9.5 · 1 month ago · 1.49 MB


Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely?
This mod introduces asynchronous path-tracing to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities.
The result?
Smarter rendering. Less overhead. More performance.


Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.


| Minecraft | Loader | Status | Version | Note |
|---|---|---|---|---|
| 1.19.4+ | Fabric/Forge/NeoForge | ✅ Supported | Latest | |
| 1.16.5-1.19.2 | Fabric/Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| 1.12.2/1.8.9 | Forge | ❌ Not supported | Outdated | Might get new updates at some point |
| 1.7.10 | Forge | ❌ Not supported | Outdated | No updates planned |
| b1.7.3 | Babric | ❌ Not supported | Outdated | No updates planned |



A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.


Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling.
You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.


No. This is a fully client-side mod and does not need to be installed on the server.
No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.
Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.


👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.
👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.
👤 Thanks to Pelotrio for the Forge 1.7.10 backport.
👤 Thanks to the awesome translators and contributors on GitHub!
📄 License: tr7zw Protective License
Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!
by jellysquid3
The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!
by coderbot
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
by jellysquid3
No-compromises game logic optimization mod. Well suited for clients and servers of all kinds. Now available for Fabric and NeoForge!
Download Entity Culling
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About the creator
Beta 1.7.3 ports · Entity Culling
i make terrible mod icons
Member since March 2024
View profile on ModrinthAbout the creator
1.7.10 port · Entity Culling
Certified TotalDebugCompanion UX/UI Designer
Member since June 2022
View profile on ModrinthAbout the creator
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