A pack that makes things (within reason) 3D, stellarly! 3D doors, 3D trapdoors, 3D ladders, 3D rails, beacon, 3D brewing stand, 3D iron bars, 3D mushrooms, 3D fungi, and more! It also gives doors proper hinges and sides!
Please keep in mind that this pack does periodically receive updates with new fixes, tweaks, and content.

This pack even fixes a few vanilla bugs, notably trapdoor rotations being... questionable at best. As well as door textures not having unique sides and the hinges not making any semblance of sense, and the mirrored shading on double doors, and the z-fighting that can happen on the bottom of iron bars.
Everything should work from 1.19.4-1.17 (Ignore version warnings), however, the only supported versions are 1.19+, anything before that was only briefly tested. Most changes, especially the basic ones, will work even pre-1.17. Yes, even the doors work in previous versions, it overrides the blockstates file.
Want to talk? Check out our Discord! You can also check out the Trello for a list of what's planned!

Sadly it's basically impossible for resource packs to properly support shaders in a lot of ways, but the following can be changed to fix problems (assuming you are using Integrated PBR):
Unzip the shader and remove the offending block from shaders/block.properties(file can be opened with any text editor, Notepad works) by doing Ctrl + F and just deleting any mention of it you find
(Recommended for sugar_cane, it looks a lot prettier!).
Additionally, the beacon has a minor issue with IntegratedPBR that can be fixed by going to shaders/lib/materials/materialHandling/translucentMaterials.glsl and changing
} else { // Beacon:Center
lmCoordM = vec2(0.0);
noDirectionalShading = true;
float lColor = length(color.rgb);
vec3 baseColor = vec3(0.1, 1.0, 0.92);
if (lColor > 1.5) color.rgb = baseColor + 0.22;
else if (lColor > 1.3) color.rgb = baseColor + 0.15;
else if (lColor > 1.15) color.rgb = baseColor + 0.09;
else color.rgb = baseColor + 0.05;
emission = 4.0;
}
(You can just search Beacon:Center to find it!)
to
} else { // Beacon:Center
}
Basically just delete all of that and it's fixed!
Don't know, join the Discord and ask!
We have a Trello we use to keep track of everything being added, and it contains the upcoming changelog(s), you can find it here!
If you join the Discord, we can tell you how to manually delete a model so you don't need to have it. We can also help you if something breaks with shaders!
Errr... do you like having 5 FPS? Do you play Minecraft as a slideshow rather than a game?
Looks at anvil, grindstone, bell, lectern, hanging signs, composter, lanterns, sculk shrieker Err... you sure about that?
*unless said modifications are directly approved by us, which may be asked for on the Discord.
*You can always just make a custom pack and override features via load order, in most cases there is no need to modify our pack unless you are editing sprite assets in which case yes you must ask for approval.
If you're using our pack in a video please add a link to it in the description if possible.
You may NOT smell the textures.
We reserve the right to revoke any priveleges given for any reason.
Everything we have written here precedes any exceptions given inside any version of the pack itself
Any exceptions not written here but included inside the pack itself should be considered not applicable, now null and void.
The shader used in some screenshots is Complementary Reimagined using Iris in Minecraft Java Edition
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