Radiance is rebuilt of Minecraft OpenGL on a Vulkan C++ backend, featuring native Hardware Ray Tracing. Break free from OpenGL limits for Minecraft on Windows.
Important: Radiance currently only supports Windows operating systems on this modrinth project.
Radiance is a Minecraft mod that completely replace the vanilla OpenGL renderer with our Vulkan C++ renderer, which supports high performance rendering and hardware-accelerated ray tracing. Due to the variety of C++ usage in the modern industrial rendering pipeline, a seamless integration of a modern industrial rendering module (such as DLSS and FSR) into our Vulkan C++ renderer is thus possible.

Operating System: Windows 10/11 (64-bit)
Graphics API: Vulkan-compatible GPU with VK_KHR_ray_tracing_pipeline extension
Hardware: GPU with VK_KHR_ray_tracing_pipeline extension (NVIDIA RTX Series or AMD/Intel cards supporting this extension)
Please view Github Pages for detailed installation guides.
This project uses Vulkan technology. Please refer to this page for more information.
This project also uses Nvidia's DLSS (Deep Learning Super Sampling) technology. Please refer to this page and this page for more information.
Special thanks to all contributors of open-source libraries used in this project, including GLFW, GLM, STB Image and VMA. If any are not credited and should be, please inform the author and credit will be applied where required.
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