NoCollision allows you to disable or fine-tune collision between players, mobs, and players vs mobs.
NoCollision is a lightweight and configurable Fabric server-side mod that gives you full control over entity collision behavior in Minecraft.
It allows you to disable or fine-tune collision between players, mobs, and players vs mobs, making movement smoother and gameplay more flexible, especially on crowded servers.
⚠️ MOD MADE USING AI AND STILL IN TESTING STAGE!
This mod was developed with the assistance of AI and is currently in an active testing phase.
Unexpected behavior or bugs may occur. Use at your own risk.
All commands require operator permission (level 2).
/nocollision add <mob_name>
Example:
/nocollision add minecraft:zombie
/nocollision remove <mob_name>
/nocollision list
Returns all entities currently configured to ignore collision.
/nocollision playersCanCollide <TRUE|FALSE>
TRUE → Players collide normallyFALSE → Players can pass through each other[!TIP] This is ideal for hubs, lobbies, minigames, and crowded areas.
/nocollision playersNoHostileCollision <ALL|LISTONLY|OFF>
| Mode | Behavior |
|---|---|
ALL |
Player does not collide with any hostile mob |
LISTONLY |
Player does not collide only with hostile mobs in the list |
OFF |
Player collides with all hostile mobs |
/nocollision playersNoPassiveCollision <ALL|LISTONLY|OFF>
| Mode | Behavior |
|---|---|
ALL |
Player does not collide with any passive mob |
LISTONLY |
Player does not collide only with passive mobs in the list |
OFF |
Player collides with all passive mobs |
1.21.10[!IMPORTANT] Players do not need to install this mod on the client.
This project is licensed under the MIT License.
Developed by _Nihilanth
Pull requests, suggestions, and issue reports are welcome. If you find a bug or have an idea, feel free to open an issue!
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