Another optimizing mod, provides deduplication, improved memory control, shader/chunk/nbt optimizations and enchanced mob AI. Full compatible with Sodium/Forks, Lithium/Forks, Iris/Forks
Tests on 1.20.2 without any optimizing mods.
Vanilla:
Palladium:

World loading/creation time(seconds) comparison table(1.1.1+):
| Vanilla | Palladium | |
|---|---|---|
| World creation | 08.92 | 08.06 |
| World loading | 02.96 | 02.71 |
Deduplication - Removes duplicates of:
Mob AI:
Improve cat and wolf attack AI
Improve wolf and rabbit flee AI
Shaders:
Mod caches uniforms, shaderi's, shaderi logs of shaders, reducing the number of times they are invoked.
Full compatible with Sodium/Forks, Lithium/Forks, Iris/Forks and shader-packs the shaders work but with bugs, I'm working on it...
Chunk building optimization:
Optimizes work with chunks.
The results are in the table above.
NBT optimization:
Slightly improves work with the main storage file format(.nbt)
And a few more minor fixes/improves...
Q: Do you plan to release palladium on [insert version or loader]?
A: Palladium will be 100% available over time on versions 1.20 and above on:
Q: Curseforge release?
A: Maybe, when I have a little more free time.
Q: The mod does not give the effect as in the tests, why, is it cheating?
A: The effect depends on the number of mods, pc configuration and much more, do not expect that it will be identical to the tests above.
Q: Will you support 1.20 or any other version when it becomes obsolete?
A: Yes, there will be bug-fixes for sure, but the priority will be lower than popular versions.
Q: Updates take a long time to come out, why is that?
A: At the moment, in addition to GPUTape, H+, Palladium and ToadLib, I have two rather large mods, and I work on all of them alone.
Available languanges: 🌐
For in game config(<1.1.0):
Other my mods:
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