Shows when the user has too less Java memory allocated, and plays a sound when the game has loaded.
Shows when the player has too less Java memory allocated, and plays a sound when the game has finished loading.
It is fully configurable in config/loadsupport.toml.
The config in config/loadsupport.toml is pretty self explainatory:
loadFinishSound = "minecraft:ui.toast.challenge_complete"
minMemory = 4.0
errorTitle = "Error: Not enough Java memory!"
errorMinMemory = "Please allocate at least {minMemory} GB of Java memory to your Minecraft instance!"
errorCurrentMemory = "You have currently {currentMemory} GB allocated."
memoryInfoLink = "https://github.com/vaporvee/LoadSupport/wiki/How-to-allocate-more-memory-to-your-Minecraft-instance"
{minMemory} and {currentMemory} get replaced by their actual values.
The player doesn't need to wait just to know that they selected the wrong amount of Java Memory.

Make sure the player gets the correct performance experience.
Directly know when Minecraft started when beeing in the background.
<iframe src="https://www.youtube-nocookie.com/embed/h2eBoIoq5vw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
Conversation