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Entity Collision FPS Fix

Entity Collision FPS Fix

Client Side mod that optimizes entity's on the render thread. Fixes https://bugs.mojang.com/browse/MC-228976

download 993.5K Downloads · favorite 317 Followers · Updated 3 years ago
Fabric Forge Optimization 1.19 1.19.1 1.19.2

Versions

inventory_2
Entity_Collision_FPS_Fix-fabric-1.19-2.0.0.0

2.0.0.0 · 3 years ago · 10.54 KB

Release download
Fabric 1.19 1.19.1 1.19.2
inventory_2
2.0.0.0

1.0 · 3 years ago · 9.35 KB

Release download
Forge 1.19 1.19.1 1.19.2

About

Client side FPS optimization mod that skips collision checks on the client's render thread because these check are already handled by the server. FPS currently suffers because the client calculates collisions for seen and unseen entities. When a lot of entities are present and tightly packed together, this issue is far more severe. Running this mod, expect an FPS improvement in areas with loads of entities. Below is a video showing the FPS difference of removing these collision checks on my PC. This mod aims to fix: https://bugs.mojang.com/browse/MC-228976 which has been confirmed on the bug tracker via community consensus.

<iframe height="358" width="638" src="https://www.youtube.com/embed/iMg0jRpltXY"> </iframe>
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Compatibility
Client: Required Server: Unsupported
gavel CC0-1.0

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