Reduce block entity FPS lag with almost no compromises, and improve their visuals
EBE is a 100% client side Minecraft mod for the Fabric mod loader which aims to increase the performance of block entity rendering, as well as offer customizability via resource packs.
How does it work? EBE Makes some block entities use baked block models rather than laggy entity models.
Is it just an optimization mod? EBE isn't just an optimization mod, some side effects of its optimizations are many visual improvements.
These may include:
What about animations? The best part about EBE is that you still get to keep animations, while gaining the performance boost of baked models! Most animated block entity models will only render when absolutely necessary.
ONLY For earlier EBE versions, use Indium along with Sodium 0.5.11 or below.
Requires Fabric API
Q: I need help with the mod/need to report a bug!
A: If you're having trouble setting up the mod or using it alongside other mods, I'd recommend you join our Discord Server and ask for help there. If the issue is a BUG please report it on our issue tracker ("Issues" tab at the top of the page)
Q: My chests have glitched animations!
A: You're likely using Sodium, which doesn't support certain Fabric Rendering features by default. If you need to use Sodium with EBE, you should install Indium.
Q: My chests are invisible!
A: You may be using a resource pack that conflicts with EBE. Open the Block Entity Settings menu (through EBE's Mod Menu entry or through vanilla Video Settings) and enable "Force Resource Pack Compatibility".
Q: How is this different from FastChest?
A: FastChest does not preserve chest animations, and only optimizes chests (in a similar way to EBE). EBE also optimizes other block entities:
Rendering 1700 chests:

A 155% frame rate increase!
Here's an example of how you can customize chests with resource packs using EBE.

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