this mod changes how Minecraft schedules sounds in order to prevent the sound pool to fill up
Since v1.2.7, you can now adjust the volume of each sound independently of the vanilla sliders.

This mod changes how Minecraft schedules sounds to prevent the sound pool from filling up, or at least reduce the effects of a full sound pool.
It fixes these common errors (and the related log spam):
[Render thread/WARN]: Failed to create new sound handle
[Sound engine/WARN]: Maximum sound pool size 247 reached
Without this mod, a full sound pool causes all in-game audio to stop until slots free up.
Each tick, sounds are collected and categorized by type.
Depending on the sound pool fill level, only certain sound types are allowed to play. Others are skipped.
Duplication check:
MASTER and MUSIC sounds bypass the queue and duplication check (important for main menu or GUI events when the server is frozen).
All values are configurable through ModMenu or by editing the config file directly.
MASTER : cat 0, always allowed
VOICE : cat 0, always allowed
PLAYERS : cat 1, up to 95%
HOSTILE : cat 2, up to 90%
BLOCKS : cat 3, up to 80%
MUSIC : cat 4, up to 70%
RECORDS : cat 4, up to 70%
NEUTRAL : cat 5, up to 60%
WEATHER : cat 6, up to 50%
AMBIENT : cat 6, up to 50%
maxDuplicatedSounds: 5
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