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Async particle tick/rendering
2.4.0-beta.3 · 3 months ago · 1.24 MB
3.4.0-beta.1 · 3 months ago · 1.22 MB
2.4.0-beta.2 · 3 months ago · 1.24 MB
2.4.0-beta.1 · 3 months ago · 1.24 MB
6.3.0 · 3 months ago · 821.78 KB
buffer_particles = false in lodestone-client.toml.ClassInstanceMultiMap or Level.getEntities(...)Mixin → Make 'ClassInstanceMultiMap' Thread-SafeLevel.getBlockEntity(...)Mixin → Make 'LevelChunk#blockEntities' Thread-SafeThis exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.
particle$lockProvider and particle$lockRequired in the mod's Mixin settings.Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the
tick()andrender()methods.
Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.
SYNCHRONOUSLY in the config screen for improved stability.FASTEST provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.
SYNCHRONOUSLY to avoid rare and confusing ConcurrentModificationExceptions when used with certain mods.
SYNCHRONOUSLY in the config screen.ASYNCHRONOUSLY) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen—use with caution.
by jellysquid3
The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!
by coderbot
A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
by tr7zw
Using async path-tracing to hide Block-/Entities that are not visible
Download AsyncParticles
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