Contains the necessary textures for the Vanilla Archery datapack.

NOTE: THIS IS THE RESOURCE PACK FOR VANILLA ARCHERY - ONLY THE DATAPACK ADDS IN-GAME CONTENT, THIS ONLY ADDS TEXTURES!
Vanilla Archery adds over thirteen bows and crossbows and also adds other items archers can use.

Currently included in Vanilla Archery are the following:
Vanilla Archery reworks the bow/crossbow system. Now, instead of bows being single-tier like the mace or trident, bows are tiered items with wooden, copper, iron, gold, diamond, and netherite variants.
⚠️ Make sure to view how to unlock the recipes at the end of this guide! ⚠️
Each tier deals 0.5 more damage than the previous one except for copper which deals one more damage than a wooden bow. Gold, doing the same amount of damage as Wood, instead is given a bonus of +7 enchantability. Tiered bows have more or less durability than the base wooden bow depending on their respective sword's durability when compared to a wooden sword.
| Tier | Bonus |
|---|---|
| Wooden | +0 Damage |
| Copper | +1 Damage |
| Iron | +1.5 Damage |
| Diamond | +2 Damage |
| Netherite | +2.5 Damage |
| Gold | +7 Enchantability |
There are two types of tiered bows currently implemented into Vanilla Archery, those being Trim Bows and Autobows.
Trim bows are bows themed around a structure's trim which require said trim to craft. Some examples are the Crossbow of the Turtle Master, requiring a Tide trim to craft, and the Breezebow, requiring a Flow trim to craft.
The Crossbow of the Turtle Master firing:

Autobows are bows that allow you to sprint while firing them. The base Autobow additionally gives the user 10s of invisibility if you attack while sneaking and lights its arrows on fire.
Autocrossbows are crossbows that instantly load and light their arrows on fire. The base Autocrossbow cannot have multishot and lights its arrows on fire. The main downside to autocrossbows is that they do not have the damage or enchantability bonuses tiered crossbows have.
An autocrossbow firing:

Additionally currently included in Vanilla Archery are support items. When held in the offhand, these items give bonuses to the bow or crossbow you are holding in the mainhand.
In Vanilla Archery, there are two quivers: the normal quiver and heavy quiver. The normal variant is quite cheap while the heavy one requires a netherite upgrade and more costly materials. While held in the offhand, the normal quiver allows shooting three arrows at once while the heavy quiver allows shooting five angled closer together.
An iron bow being shot with a quiver in the offhand:

Historically the main downside to crossbows was the difficulty faced when loading them. To help with the force needed to load a crossbow sometimes a cranequin was used. In Vanilla Archery, there are two cranequins: the normal cranequin and the heavy cranequin. While held in the offhand, the normal cranequin shortens the time needed to load a crossbow by 1/4 of a second while the heavy cranequin shortens the time needed to load a crossbow by 3/4 of a second.
A netherite crossbow being shot with a heavy cranequin in the offhand:

Vanilla Archery adds a bunch of advancements for crafting support items, bows, and crossbows. There are currently no secret or hidden advancements.
To unlock all of Vanilla Archery's recipes, you must craft a fletching table. Currently, all recipes are in the equipment tab.
Conversation