A highly performant geometry shader that modifies distant terrain, making the world feel alive!
Tilde is a highly performant geometry shader that makes the world feel alive.
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/4PobR0GUjWA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>The shader only modifies the geometry of distant terrain1, making it extremely lightweight. If you're able to run Minecraft without shaders, you can run Tilde!
Comes with three presets: Default, Increased Motion, and Reduced Motion.
- Small deviations from vanilla may be present as of this time. Modifying the terrain geometry in a shader like this means we have to replicate some aspects of the vanilla style ourself, such as the hand and cloud appearance for example. Feel free to report an issue if you find anything that looks off!
Please note that the shader is still under development, and has only been only tested with Iris on 1.21.4 - but it should surely work on other versions as well!
O) and click the Open Shader Pack Folder... button.
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