Extended version of "The Last Voyage of the Harpy Express" modpack

🚂 A train murder mystery social game
This modpack expands The Last Voyage of the Harpy Express with new roles, quality‑of‑life addons, furniture mods, performance improvements, and more customization options. It includes a fully decorated train + scenery by default, ready for you to modify.
INFO: This modpack is currently in active development, and I’m not fully familiar with how the Modrinth App handles modpacks. Because of this, updates may occasionally cause issues. If you experience any problems after an update, try creating a fresh instance of the modpack to see if that fixes issues. It's also recommended to update the
modsandconfigfolders on dedicated servers inbetween updates to avoid any conflicts. If you encounter any bugs or issues, feel free to make a report on GitHub, I'll make sure to help best as I can!
These are some of the included mods in addition to the base modpack:
Some of the features and content that are present in addition to the base modpack:
Default keybindings that might be usefull in-game:
Use /listRoles to view roles and /setEnabledRole to enable/disable them.

Morphling
Can morph into any alive player on a cooldown.
Phantom
Can turn invisibile on a cooldown by pressing G. Held items are still visible!
Swapper
Can swap two people around the map on a cooldown.
Necromancer (Enabled when more than 1 Killer)
When a Killer dies, they have the opportunity to bring someone back from the dead to work for them.
Avaricious (Enabled when more than 1 Killer)
Starts the game with 50 coins.
Gains 30 coins for every player which is around them (excluding themselves).
Muzzler
Can silence any players for 75 coins
When Muzzled, staying outside for too long will suffocate you, and other players can't hear you speak.

Jester
Has a Fake Knife and a Fake Revolver that can fake shots.
When shot, goes Psycho Mode. Does not have a Shield, so one shot will kill the Jester.
Can accidentally kill their killer teammates and end the game, make sure to co-operate!
Can purchase Firecrackers, Lockpicks, Notes, and Delusion Vials.
Gains coins passively over time.
Vulture (Disabled under 8 players)
Can eat dead bodies to turn into a Killer.
Executioner
Gains a target at the start of the game.
If the target dies to a Civilian role or natural causes, the Executioner becomes a random Killer role.
If the target dies to a Killer, the executioner re-targets.
Can purchase Firecrackers, Lockpicks, Notes, and Delusion Vials.
Gains coins passively over time.
Amnesiac
Can permanently take any dead body's role for the rest of the round. Adopting their abilities and win condition.
Arsonist
Spawn with a Gas Can and a Lighter
Their goal is to douse all players and ignite them all.
Igniting the Lighter too early will kill them.
Initiate
Has to kill the other Initiate in order to become a Killer.
Gains 50 coins per tasks done.
If either of the Initiates die from anyone other than another Initiate, the alive Initiate becomes an Amnesiac
If an Initiate attempts to kill a player that isn't the other Initiate, the Killer Initiate will drop dead instead

Conductor
Has a Master Key to every door on the train.
The Master Key will drop if the Conductor dies.
Bartender
Can see people who've drink through walls temporarily.
Can see poisonned food and drinks and poisonned players.
Can buy Defense Vial for 100 coins.
Gains 50 coins per task done.
Noisemaker (Disabled by default)
When the Noisemaker dies, their body can be seen by everyone though walls.
Can purchase Firecrackers.
Gains coins passively over time.
Recaller
Can save a location to teleport to later by pressing G for 100 coins.
Gains 50 coins per task done.
Coroner
Can see the role, reason and time of death of the dead bodies.
Voodoo
Can choose one player that will die alongside themselves.
Their target will not die if the Voodoo dies of natural causes.
Mimic
Appears as a Killer Cohort to other Killers.
Spawns with a Fake Knife.
Can purchase Lockpicks, Delusion Vials, Firecrackers and Notes.
Gains coins passively over time.
Trapper
Can purshase a Role Mine.
Gains 50 coins per tasks done.
The Role Mine can be placed and can gets the roles of 3 people that pass into it's area.
The Role Mine makes a beep sound alerting any players that got trapped.
It does not mention the names of the players; only their roles.
Starstruck
Can use Starstruck ability once every 90 seconds.
While Starstruck, can move faster and see players though walls using instinct for 15 seconds.
Upon completing their current task, the ability cooldown will be decreased by 5 seconds.
Awesome Binglus (Disabled by default)
Awesome Binglu
Spawns with a lot of notes
The Insane Damned Paranoid Killer Of Doom Death Destruction And Waffles (Disabled by default)
Killer Role
Can hear dead players
Better Vigilante (Disabled by default)
Civilian Role
Spawns with a revolver and a grenade
Use /listRoles to view modifiers and /setEnabledModifiers to enable/disable them.
Guesser
Can guess player's role: if the guess is correct the player dies; if wrong, the Guesser dies.
Tiny
Makes the player smaller, that's it.
Chameleon
Makes the player slowly fading away when standing still.
Lovers
Two players become romantically linked and share the same win condition: they win or lose together regardless of their respective sides.
Allergic
The player is allergic to some food or drink; consuming the affected item can trigger up to three different side effects.
Original The Last Voyage of the Harpy Express modpack by @doctor4t
Awesome add-ons for the Wathe mod and the people who've made them:
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