Adds in-game spawn protection manipulation
This mod adds the ability for fabric servers to change spawn protection settings on the fly overriding the vanilla configuration.
This mod can be used on both server and client however it is not required to install it on the client.
The only difference in behaviour is that compatible clients are not bound to the en_us locale
and can get translations based on their selected language.
Since version 0.4 this is no longer the case. The server will detect the client's set language and use it to translate the messages.
Currently, only en_us is supported though.
Due to incompatibilities with specific fabric-api versions that feature has been put on ice. Version 0.4 introduced that feature, version 0.4.1 removed it.
With the release of 1.18, the 1.17 version will only be fully supported until the end of January 2022 with potential bugs being fixed until the end of March 2022.
SpawnProtectionTweaks supports permissions mods like LuckPerms and other mods supporting the Fabric Permission API.
The permission nodes are formatted in the form spawnprotectiontweaks.<subcommand>.<operation>
I.e. spawnprotectiontweaks.dimensions.list
There is an override permission allowing players to bypass spawn protection:
spawnprotectiontweaks.override.
The mod is licensed under the MIT License
Most query commands should be usable in command blocks if anyone wishs to use them.
Config exclusive options:
alias: sets an
optional alias to the spawnprotectiontweaks commandadvancedEventOptions: Switches the mod to use a new event based system instead of relying on vanilla to catch the actions (in development!)eventConfig (dimension specific, only active if advancedEventOptions is enabled):
preventAttackingBlocks: Prevents attacking blocks in the dimensionpreventUsingBlocks: Prevents using blocks in the dimensionpreventAttackingEntities: Prevents attacking entities in the dimensionpreventUsingEntities: Prevents using entities in the dimensionpreventUsingItems: Prevents using items in the dimension. Disabling while also disabling preventUsingBlocks and enabling preventAttackingBlocks this will enable players to use flint & steel without being able to remove the fire. Disabling this might also cause desync when players try to use bows without infinity.preventBreakingBlocks: Prevents breaking blocks in the dimensionThe new event based system uses a different permission system:
spawnprotectiontweaks.interaction.<dimensionid>.<action>.<target>
for example: spawnprotectiontweaks.interaction.minecraft:overworld.use.block or spawnprotectiontweaks.interaction.minecraft:overworld.attack.player however I didn't thoroughly test this yet.
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