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Reanimated Blue
Reanimated Blue

Reanimated Blue

Realistic physics-like animations that let you feel the impact of every interaction with mobs | Reanimated from the ground up.

download 324.9K Downloads · favorite 455 Followers · Updated 4 months ago
16x Combat Entities Minecraft Models Realistic Tweaks Vanilla-like 1.19.2 1.19.3 1.19.4 1.20 1.20.1 +16 more

Versions

inventory_2
Reanimated Blue v0.09 [1.21.3+]

0.09 · 4 months ago · 388.12 KB

Release download
Minecraft 1.21.3 1.21.4 1.21.5
inventory_2
Reanimated Blue v0.09 [1.19.2 - 1.21.2]

0.09 · 4 months ago · 388.10 KB

Release download
Minecraft 1.19.2 1.19.3 1.19.4
inventory_2
Reanimated Blue v0.08

0.08 · 8 months ago · 395.08 KB

Release download
Minecraft 1.21.3 1.21.4 1.21.5
inventory_2
Reanimated Blue v0.08

0.08 · 8 months ago · 395.06 KB

Release download
Minecraft 1.19.2 1.19.3 1.19.4
inventory_2
Reanimated Blue v0.07.1 [1.21.3+]

0.07.1 · 8 months ago · 440.18 KB

Release download
Minecraft 1.21.3 1.21.4 1.21.5

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About

Banner: Reanimated Blue

READ BEFORE USING

This resource pack works for minecraft versions 1.21.8 and below down to version 1.19.3. Make sure you use the version of this resource pack that supports your mc version!

Reanimated Blue is an animation resource pack that aims to make vanilla minecraft feel more alive by adding realistic physics-like animations, based on randomly generated values.
The following mobs are affected so far:
Affected mobs

Zombies/ husks/ zombie villagers
Endermen
Skeletons
Creepers
Villagers
Chickens
Sheep
Cows
Pigs

More to come!

Feel the impact

Mobs move and react in a more realistic way in both the world and the interactions the player has with them. For example: their weigth shifts when they stop running, they ragdoll when falling, and they physically react to damage by stumbling and visually displaying their health through their eyelids and posture.
A sheep shifting its weigth after it stops running.A cow walking, then transitioning into a falling animation.A pig walking, being hurt and reacting to the damage by stumbling. It then stops walking, shifting its weigth, with its posture and facial expression visibly defeated.

Randomized Variability

Animations use randomly generated values that influence an entity's movement, bringing natural variation and diversity to the way they move.
Zombie walking variation example 1Zombie walking variation example 2Zombie walking variation example 3
This principle is applied extensively throughout the resource pack. For example: mobs play idle animations at random, have unique ragdoll effects when killed, and their reactions to damage are dynamic and unique for each individual entity. 
Cow stretching/ scratching itself.A zombie showing the randomised death animations/ragdolls.A creeper being hurt and physically recoiling.

Requirements - Option 1: Entity Model Features + Entity Texture Features - Option 2: Optifine

Note: 

Option 1 is HIGHLY recommended for the best experience.

Option 2 also works (to a certain extent) - ONLY for v0.01 of this pack, but the resource pack won't fully function as intended as it was made for EMF + ETF (Option 1) and not explicitly tested with Optifine (Option 2); you will experience bugs when using Optifine (missing animations for some mobs, animations that seem off or glitch out). Use this option as a last resort only!

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Compatibility
Client: Required Server: Unsupported
gavel LicenseRef-All-Rights-Reserved

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