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FootprintParticle
FootprintParticle

FootprintParticle

A simple mod that adds footprint particle for mobs.

download 875.6K Downloads · favorite 295 Followers · Updated 1 month ago
Decoration Fabric Forge 1.16.5 1.18.2 1.19 1.19.1 1.19.2 +20 more

Versions

inventory_2
FootprintParticle 0.5.4-mc1.21.11

0.5.4-mc1.21.11 · 1 month ago · 52.39 KB

Release download
Fabric 1.21.11
inventory_2
FootprintParticle 0.5.4-mc1.21.9

0.5.4-mc1.21.9 · 4 months ago · 52.21 KB

Release download
Fabric 1.21.9 1.21.10
inventory_2
FootprintParticle 0.5.4b-mc1.21.4

0.5.4b-mc1.21.4 · 5 months ago · 39.83 KB

Release download
Fabric 1.21.2 1.21.3 1.21.4
inventory_2
FootprintParticle 0.5.4b-mc1.21.6

0.5.4b-mc1.21.6 · 5 months ago · 39.81 KB

Release download
Fabric 1.21.5 1.21.6 1.21.7
inventory_2
FootprintParticle 0.5.4b-mc1.21(.1)

0.5.4b-mc1.21(.1) · 5 months ago · 40.00 KB

Release download
Fabric 1.21 1.21.1

Gallery

About

I'm just confused that those particle mods have no footprint feature.

I can't find such one, so I made this one.

Footprint Particle

A simple mod that adds footprint for mobs (and players). Highly configurable designed for modpacks.

Feature

  • Footprint gen on low hardness block (by default).
    • Baby mob has a baby print.
    • Spider & horse has special pos to gen.
  • Waterprint gen when touched water for a while.
  • Minecart Spark.
  • Boat trail (water and land is difference).
  • Swimming Pop.
  • Raise dust when walking on snow.
  • Pehkui support.
  • Random Mob Sizes support.

Configurable

You can config its lifetime, frequency, and others through Cloth Config and Mod Menu.

  • Which type / specific block can (or not) gen.
  • Which mob can (or not) gen.
  • What print size for specific mob.
  • How high where is print gen on specific block (snow etc.)
  • Which mob regarded as spider / horse (to gen on special way).
  • Which texture should specific mob gen.
  • More as you wish...

Custom Print Texture

1.Make a resourcepack and put your texture.pngs to the path below:

assets\footprintparticle\textures\particle\

2.Make a footprint.json or copy one from the mod.jar to your resourcepack path below (or watermark.json if you wanna replace watermark at same time):

assets\footprintparticle\particles\

3.Add your texture.pngs file name to the .json, formatting like:

{
  "textures": [
    "footprintparticle:footprint",  // delete this line if you don't need default ugly print :)
    "footprintparticle:texture1",
    "footprintparticle:texture2",
    "footprintparticle: ..."  // remember last line NOT have comma (",")
  ]
}

4.Packing and install your pack into the game, enabled your resourcepack, then go to the config screen and edit the "Custom Print Texture" option as tooltip says:

minecraft:cat,texture1,texture2
minecraft:cow,texture1
modid:mobid,textureName
...

5.Enjoy!

Dependence

Since 0.3.1c we now support Forge & Fabric in a same jar, but dependence has some differ:

For all loader

  • Architectury API is required.
  • Cloth Config is required to manage config file & build configScreen.

Fabric extra needs

  • Fabric API is required.
  • Mod Menu is optional to access configScreen.

Contact

Any suggestions are welcome to Github.

open_in_new View on Modrinth
Categories
Compatibility
Client: Required Server: Unsupported
gavel GPL-3.0-only

Conversation

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