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Lets you change the size of most entities, shrinking their scale smaller or growing them larger
3.8.3+1.21-neoforge · 1 year ago · 495.67 KB
3.8.3+1.14.4-1.21 · 1 year ago · 542.03 KB
3.8.3+1.20.6-neoforge · 1 year ago · 495.56 KB
3.8.2+1.14.4-1.20.6 · 1 year ago · 524.93 KB
3.8.2+1.20.6-neoforge · 1 year ago · 478.80 KB
This mod allows for most entities to have their size changed, either enlarging or shrinking them.
It also provides an API that other mods can make use of to manipulate the size of entities and the time it takes for their size to change.
The Quilt/Fabric version is the actively supported version and will receive features, updates, and fixes first. The NeoForge and Forge versions are not supported as actively.
For the Quilt/Fabric version, the most recently released jar can be used on: 1.21, 1.20.6, 1.20.4, 1.20.2, 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, 1.16.5, 1.15.2, and 1.14.4.
For the NeoForge version, there are separate jars for each supported Minecraft version. Those jars are for: 1.21, 1.20.6, 1.20.4, and 1.20.2.
For the Forge version, there are separate jars for each supported Minecraft version. Those jars are for: 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, and 1.16.5.
Removing this mod will revert entities back to their normal size. Adding it back in will not restore their size.
If you have no mods that add ways to rescale entities, you can modify and view the scale and scaling delay of an entity in-game using the /scale command if you have operator permissions:
/scale set <value> [<entity>]
/scale set <scale_type> <value> [<entity>]
/scale (add|subtract|multiply|divide) <value> [<entity>]
/scale (add|subtract|multiply|divide) <scale_type> <value> [<entity>]
/scale get [<entity>]
/scale get <scale_type> [<entity>]
/scale compute <scale_type> [<entity>]
/scale delay set <ticks> [<entity>]
/scale delay set <scale_type> <ticks> [<entity>]
/scale delay get [<entity>]
/scale delay get <scale_type> [<entity>]
/scale reset [<entity>]
/scale reset <scale_type> [<entity>]
/scale nbt get [<entity>]
If you want your scale to persist after you respawn, there's a /scale subcommand for that as well:
/scale persist set (true|false) [<entity>]
/scale persist set <scale_type> (true|false) [<entity>]
/scale persist get <scale_type> [<entity>]
/scale persist reset [<entity>]
/scale persist reset <scale_type> [<entity>]
The following scale types are added by default:
pehkui:base: Generic scale type for easily affecting other scales
pehkui:width: Modifies width/length/depth (affected by pehkui:base)
pehkui:height: Modifies height (affected by pehkui:base)
pehkui:hitbox_width: Modifies width/length/depth of an entity's hitbox (affected by pehkui:width)
pehkui:hitbox_height: Modifies height of an entity's hitbox (affected by pehkui:height)
pehkui:eye_height: Modifies height of an entity's eye position (affected by pehkui:height)
pehkui:model_width: Modifies width/length/depth of an entity's model (affected by pehkui:width)
pehkui:model_height: Modifies height of an entity's model (affected by pehkui:height)
pehkui:third_person: Modifies player third person camera distance (affected by pehkui:height)
pehkui:motion: Modifies movement speed (affected by pehkui:base)
pehkui:step_height: Modifies step height (e.g. walking up slabs, stairs, snow) (affected by pehkui:motion)
pehkui:view_bobbing: Modifies view bobbing (affected by pehkui:motion)
pehkui:falling: Modifies fall damage (affected by pehkui:motion)
pehkui:flight: Modifies creative mode flight speed
pehkui:jump_height: Modifies jump height
pehkui:visibility: Modifies distance at which this entity will be targeted by enemies (affected by pehkui:base)
pehkui:reach: Modifies player reach distance (affected by pehkui:base)
pehkui:block_reach: Modifies player block reach distance (affected by pehkui:reach)
pehkui:entity_reach: Modifies player attack reach distance (affected by pehkui:reach)
pehkui:held_item: Modifies the scale of held items
pehkui:drops: Modifies the scale of dropped items (affected by pehkui:base)
pehkui:projectiles: Modifies the scale of thrown/shot projectiles (affected by pehkui:base)
pehkui:explosions: Modifies the size of the entity's explosion (e.g. Creepers, End Crystals) (affected by pehkui:base)
pehkui:attack: Modifies damage dealt
pehkui:defense: Modifies damage taken
pehkui:knockback: Modifies knockback dealt
pehkui:health: Modifies an entity's health
pehkui:mining_speed: Modifies block breaking speed
pehkui:attack_speed: Modifies attack speed
by modmuss50
Lightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
by shedaniel
Configuration Library for Minecraft Mods
by isxander
A builder-based configuration library for Minecraft!
by shedaniel
An intermediary api aimed to ease developing multiplatform mods.
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