An add-on to Create which adds chemistry.


Destroy is an add-on to Create, adding new chemicals and chemical processes geared around the production of Plastic. Build complex chemical plants, manufacture powerful new explosives, or even break bad, but be careful that along the way you are mitigating your effects on the environment – and yourself! While playing you will encounter dozens of real-world chemical processes, and with Destroy's extensive support for tooltips, JEI and Ponder, you can seamlessly translate this real-world chemistry knowledge into Minecraft.
Destroy's flagship feature is its sandbox chemistry system. While other technical mods add machines and recipes based on chemical processes, Destroy actually simulates chemistry on the molecular level. This means that there is rarely a set way of doing things – you are provided with a wide range of reactants and can combine, transform and extract these in a potentially infinite number of ways to create various molecules, making the chemistry feel less like following instructions and more like playing Minecraft.
Destroy also adds a wealth of features that expand upon Create's existing systems - new kinetic components, processing machines, and lots of 'curiosities' with novel abilities.
Check out these images to see what Destroy is all about!

Badges are in-game cosmetics (with no gameplay function) that are usually given for donations. But currently free Badges are available:

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Destroy contains light themes of violence, alcohol and substance abuse. Destroy features real-life synthesis paths for real-life, real dangerous chemicals. Do not attempt to recreate anything you see in Destroy. Many syntheses included are intentionally erroneous and all lack vital details, so will be unsuccessful if attempted in real life. Practising chemistry in any capacity is dangerous to yourself and others.
The chemistry simulation includes thermodynamics, reaction kinetics, an in-depth easily-expandable system of functional group reactions (which is what allows for the 'potentially infinite' tagline), and a vast number of built-in common molecules and reactions. While more complicated things like non-ideal gases and quantum effects have been excluded, and the possible reactions and organic reactions are explained extensively through JEI, a baseline understanding of chemistry is recommended. You may find yourself lost without this.
Destroy is in open beta. Absolutely anything is liable to change (textures, gameplay and more), and much more is on the way! So take what you see with a grain of salt.

Believe it or not, a great degree of care actually went into choosing what and what not to put into Destroy. Rather than cramming in gazillions of niche, single-use substances that clog up storage systems, or hundreds of very-similar-but-not-quite-the-same machines which are brain-melting to wrap your head around, some compromises have been made between scientific accuracy and player experience. Except in some specific cases, every intermediate substance added by Destroy should have 1) at least two uses and 2) at least two methods for obtaining. Recipes for final products are complicated, yes - but not needlessly complicated. The chemistry system excludes some complications that exist in real life, but you will still have to think about thermodynamics, synthesis routes, and competing reactions.
Destroy can be used in any modpack as long as credit is given. Destroy is designed as a mid-game pathway to more advanced technology mods. It is recommended that, as the Plastics which Destroy introduces intentionally have limited applications within Destroy itself, that modpack creators change recipes for items from later-game mods to include Plastics. It is also recommended that the generation of ore blocks of rare minerals featured in Destroy (i.e. Platinum, Palladium, and Rhodium) are disabled or reduced in other mods, for balancing reasons.
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