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Zephyr Starlight
Zephyr Starlight

Zephyr Starlight

Experimental real-time path traced shaderpack for Minecraft

download 1.0K Downloads · favorite 8 Followers · Updated 7 hours ago
Colored-lighting High Iris Medium Path-tracing Pbr Realistic Reflections Shadows 1.21 1.21.1 1.21.2 1.21.3 1.21.4 +7 more

Versions

inventory_2
Zephyr Starlight v0.2.1a hotfix1

v0.2.1a-hotfix1 · 7 hours ago · 15.98 MB

Iris 1.21 1.21.1 1.21.2
inventory_2
Zephyr Starlight v0.2.1a

v0.2.1a · 1 day ago · 16.50 MB

Iris 1.21 1.21.1 1.21.2
inventory_2
Zephyr Starlight v0.2a

v0.2a · 1 week ago · 8.01 MB

Iris 1.21 1.21.1 1.21.2

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About

⚠️ Disclaimer: This shaderpack is an early work-in-progress so bugs, missing features and performance issues are to be expected.

Features

  • Triangle/quad list-based voxelization for complex geometry like entities, block entities and detailed blocks
  • Path traced diffuse, reflections and sun shadows
  • Temporal Anti-Aliasing
  • Normal & specular mapping support
  • Basic sky rendering
  • Sparse irradiance cache for diffuse multi-bounce approximation
  • Reflection motion vector calculation (no TAA ghosting on reflections)
  • Spatiotemporal denoising
  • Optional TAAU (TAA Upscaling)
  • Post-processing: auto exposure & chromatic aberration

Compatibility / Mod Support

  • GPUs: NVIDIA, AMD
  • Minecraft - version 1.21 and above
  • Iris - version 1.8.0 and above
  • Optifine - not supported
  • Distant Horizons/Voxy - not supported (planned)
  • OrthoCamera - supported but still broken in a few cases
  • macOS - not supported

Performance Tips

  • Sample count: This directly affects the quality of the lighting. Higher sample counts show less noise and more detailed lighting/reflections at the cost of performance. Keep this at 1 for the best performance.
  • Diffuse Lighting > Denoising Passes: The amount of passes used for diffuse lighting denoising. Even though not as high as sample count, this has a performance impact too. You can still get decent lighting with just 6 passes most of the time, but a pass count of 8 is recommended for the best lighting. You can set this to 0 if you're fine with the noise.
  • If you are in a completely closed room with no outdoor light entering it, set Shadow Samples to 0. This will disable sunlight.
  • Irradiance Cache > Update Interval: The maximum amount of frames that are allowed to pass between updates of the same part of the irradiance cache. Lower values cost more performance, but result in more responsive lighting and less noise in reflections.
open_in_new View on Modrinth
Compatibility
Client: Required Server: Unsupported
gavel CC-BY-NC-SA-4.0

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