Adds experience absorption to mobs and MCDungeons mob enchant system

XP Theory adds new experience systems to all living entities, allowing mobs to absorb and use experience for size and health. XP Theory also adds the Enchanter from MCD with new mob enchantments.
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The Enchanter is a new illager mob that can spawn in Mansions and high-tier raids. Enchanters will apply mob enchants to mobs that share the same target as the Enchanter.
Mob Enchants can be applied to any mob as well as the player. Enhancing Books can apply these enchantments, while Cleansing Books clear all enchants.
Ancient Mobs have a .125% chance to spawn ancient. Ancient mobs have an increased xp yield as well as naturally high enchantments and a golden glint.
Mobs can absorb experience to increase their health and size. Mobs drop their stored experience.
Join the Redev discord for developments and updates
Happy exploring!
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