Creates high-resolution renders of Minecraft's in-game objects
WikiRenderer is a heavily modified version of Isometric Renders that allows you to create renders of game objects like parts of world, blocks, items and entities.
These are automatically keyed to have a transparent background, and you can adjust scale, positioning and many more options right in-game in a menu.
Not only is this version of the mod also designed for modded wikis in mind, but it also has a couple of additional features targeted for use on the Hypixel SkyBlock Wiki.
WikiRenderer supports a multitude of render types:
.gif, .apng, .webp, or .mp4 formats)The main command is /wikirender, but /wr also exists as an alias.
Details about the mod's features can be seen below, and exclusive features that have been added on top of Isometric Renders will be marked with a ⭐ star emoji.
Items can be rendered in three ways:
/wikirender itemh)/wikirender item id <item>, where <item> is something like minecraft:diamond/wikirender item texture <item>, where <texture> is a texture ID or base64 of a texture ID for a player headBelow is an example of an enchanted compass made using /wikirender item id minecraft:compass[minecraft:enchantment_glint_override=true]:

⭐ On the right is an option to speed up enchantment glint speeds. Normally, at 100% glint speed (seen in Minecraft's accessibility settings), a full loop of the glint animation takes 41.25 seconds, but this option speeds it up to 15 seconds, while barely being a noticeable difference. The Use Enchanted Items Timings button then sets the animation timing settings to this duration.

⭐ You can also grab the texture data of rendered layer heads with included buttons:


Areas in the world can be rendered in three ways:
c), and type /wikirender area./wikirender area pos <start> <end>, where <start> and <end> represent coordinates./wikirender area island <chunk_size> <distance_limit>, which scans outwards in mini chunks (specified by
<chunk_size>), not continuing past empty chunks or until the distance limit is reached.
<chunk_size> until the surrounding islands are not hit in the
scan.⭐ Below is an example of the Hypixel Prototype lobby, rendered using /wikirender area island 8 200, featuring a variety of render options on both sides of the menu:

⭐ Area renders are quite configurable. You can control block and entity visibility, override certain types of data on visible entities, modify how lighting is handled, and more.
⭐ Area renders also feature topdown and side-view rendering modes, which allow you to create minimap images with adjustable texture resolution scaling. There is also a cave mode that lets you create underground images.


Minimap data can also be exported for use on the Hypixel SkyBlock Fandom Wiki's Module:Minimap/Datasheet Minimap Calibrator tool.
⭐ On the topic of Minimaps, you can also use area rendering and side angle viewing to render pixel-perfect maps. These are rendered using the exact same color data and brightness of the source map images.


Entities can be rendered in four ways:
/wikirender player to render yourselfh)/wikirender entity/wikirender entity <entity_type> <nbt>, where <entity_type> is something like minecraft:zombie, and <nbt> is optional but something like {IsBaby:1b}⭐ Below are examples of myself being rendered, both normally and in an optional sprite mode:


⭐ Entity renders have multiple options, such as the ability to use the live entity (useful for animated armor), freeze the arms, toggle item or enchantment visibility, and more.
⭐ Similar to player head item renders, you can also grab the texture data of rendered players, as well as player heads worn or held by rendered entities.

⭐ Entities are lit in a way where in isometric viewing angles (45°, 135°, 225°, and 315°), the top is 100% brightness, the left side is 80% brightness, and the right side is 60% brightness. Sprites are rendered at 100% brightness.
Individual blocks and block states can be rendered in three ways:
/wikirender block/wikirender block <block>, where <block> is something like minecraft:cobblestone/wikirender block <block>[data], as seen belowBelow is an example of rendering a furnace using /wikirender block minecraft:furnace[lit=true]{Items:[{Slot:0b, Count: 1b, id: "minecraft:coal"}]}

Note: Waterlogged blocks currently do not render properly. For those, use a single-block area render.
Item Tooltips can be rendered in similar ways to item renders:
/wikirender tooltipk)/wikirender tooltip <tooltip>, where <item> is something like minecraft:diamond⭐ Tooltips are rendered using per-pixel resolution scaling, defaulting at 4 image pixels per font pixel.

There are several ways to multiple render items, blocks, or tooltips at once:
To render every item in your inventory, press the associated hotkey (default k), which will open a popup allowing you to render the items, block item states, tooltips, or items in an atlas:

To render a creative tab:
/wikirender group creative_tab <tab> atlas to render a certain tab as an atlas texture/wikirender group creative_tab <tab> batch (blocks|items|tooltips) to batch render a certain tab's items, blocks, or tooltipsBelow is an example of every combat item rendered in an atlas using /wikirender group creative_tab minecraft:combat atlas:

To render items, blocks or tooltips given a select tag:
/wikirender group tag <#tag:tag> atlas to render the tag's items as an atlas texture/wikirender group tag <#namespace:tag> batch (blocks|items|tooltips) to batch render the tag's items, blocks, or tooltipsBelow is an example of a batch render of every flower using /wikirender group tag #minecraft:flowers batch items. The left side of the screen shows 30 items remaining, and they can all be rendered by pressing the start button.

To render items, blocks or tooltips from a select namespace:
/wikirender group namespace <namespace> atlas to render the namespace's items as an atlas texture/wikirender group namespace <namespace> batch (blocks|items|tooltips) to batch render the namespace's items, blocks, or tooltipsBelow is an example of an atlas render of every vanilla item using /wikirender group namespace minecraft atlas.

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