This mod adds new weapons, enchantments, effects, advancements, and more.
Melee Weapons
Broadsword: Lighter attack damage than the sword, made up for in extra speed.
Sickle: Slightly faster than the sword, with slightly less damage.
Scythe: A heavier hitter than the normal sword, but at the cost of speed.
Longsword: A heavier hitter than the scythe, but at the cost of even more speed.
Katana: Deals the same damage as the sword, but with the speed of the broadsword. Disables the ability to use the offhand.
Hammer: Hits harder than an axe, but is also slower than an axe, and can stun shields like an axe.
Hatchet: A lighter axe that deals less damage, but is faster. Functions as a normal axe.
Battleaxe: A heavier axe that deals more damage than the hammer, and is slower. Functions as a normal axe.
Greatsword: A huge heavy hitter with slow speeds, but disables the ability to use the offhand.
Ranged Weapons
Longbow: A long range bow that takes longer to charge.
Chain Crossbow: A crossbow that can be loaded up to 4 times with different projectiles, and then fired in quick succession.
Heavy Arrow: An arrow that deals more base damage, but loses speed quicker than a vanilla arrow.
Dynamite Arrow: An arrow than can only be loaded into a crossbow, and explodes on impact. Takes extra durability off of the crossbow.
Enchantments
Withering: An enchantment for melee weapons, applying the Wither effect to any entity hit. Removes the poison effect of any entity hit. Incompatible with Fire Aspect, Frostbite, and Polluting
Frostbite: An enchantment for melee weapons, applying the Frostbite effect to any entity hit. Incompatible with Fire Aspect, Withering, and Polluting
Polluting: An enchantment for melee weapons, applying the Poison effect to any entity hit. Incompatible with Fire Aspect, Frostbite, and Withering
Freeze: An enchantment for bows that applies the frostbite effect to any entity hit. Incompatible with Flame.
Leech: An enchantment for shields that heals the player when they block with the shield, but the shield takes more durability damage, and when the shield is struck down with an axe, the player takes partial damage.
Effects
Extra Notes
https://modrinth.com/mod/axes-are-weapons is recommended for versions before 1.7.0 for 1.21.11 because of changes it makes to enchanting that affects the custom weapons.
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/weaponsexpanded
For bug reports and issues, or suggestions for translations you can email me at [email protected] or submit a report to the issue tracker at https://github.com/AngelicTheAngel/weapons_expanded/issues
Thank you everyone who downloaded my mod, the support is unbelievable and I would never have gotten here if all of you hadn't been kind enough to try out my mod.
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