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watch.jar
watch.jar

watch.jar

Do you ever feel lonely?

download 39 Downloads · favorite 3 Followers · Updated 5 days ago
Adventure Cursed Forge Worldgen 1.20.1

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inventory_2
watch.jar Classic 1.3.0

1.3.0 · 5 days ago · 35.52 MB

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Forge 1.20.1

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About

WATCH JAR

"Do you ever feel lonely...? / You're in a big, big world and only..."


PLEASE READ THE DESCRIPTION BEFORE PLAYING!!!

OVERVIEW Watch.jar is a psychological horror mod that transforms Minecraft into a tense, unpredictable world where the most terrifying element is the feeling of being watched. The mod distorts the world, modifies the interface, and triggers environmental events to create a uniquely unsettling experience.

  • ! This project is currently in development, with numerous upcoming events planned. !
  • ! Best experience if you don’t have any other mods installed.
  • ! Best experience without any resource packs or shaders installed. !

⚠️ WARNING: Contains flashy jumpscares, sudden visual and environmental events. Not suitable for users who are photosensitive or easily frightened


ISSUES: Sometimes world generation bugs out and the game starts lagging badly. If that happens, close the game using Task Manager. When you load back into the world, some of your progress may be gone because Minecraft falls back to an older save file. I don’t know why this happens yet, but I’ll try to fix it in a future update

TECHNICAL CAPABILITIES: The mod modifies Minecraft’s interface and behavior to create a psychological horror experience. It may temporarily disable UI buttons, adjust settings such as render distance, take local in-game screenshots, launch certain system applications purely as visual effects, retrieve the local system time and date, and trigger scripted client crashes. It may also temporarily control the cursor within the game window to navigate menus or adjust settings, but all input control ends automatically when gameplay resumes or the game is closed. These behaviors are fully local, session-bound, and do not persist, transmit data, or access any files or network resources beyond the actions listed.

SAFETY & PRIVACY: Watch.jar is fully local and session-bound. It adapts if any system capability is unavailable or blocked. The mod does not collect, store, or transmit any data, does not execute arbitrary code, and has no internet access. Closing or restarting the game fully restores control. Camera access is never used to capture images, video, or personal data. Any system Camera app that opens is purely a visual scare element and can be immediately closed. The mod only checks camera availability to determine whether to display alternate messages or effects.


COMPATIBILITY: watch.jar was built for a mostly vanilla world. Mods that add or change biomes, structures, or world generation may cause unexpected behavior or break features entirely. Some setups may work, but compatibility is not guaranteed. If you run into problems while using other mods, please contact me via support.


THE EXPERIENCE (SPOILERS)
  • A Beautifully Broken World: The mod forces the game back into a distorted Release 1.8 generation. You’ll encounter glitched landscapes, such as villages submerged underwater, missing terrain segments, and unnervingly narrow, claustrophobic caves.

  • Spawns: Most of the natural monster spawns (Zombies, Skeletons, Creepers and spiders) are disabled.

  • Loss of Control: The UI is no longer your own. Buttons may be disabled, including the Quit button, making the game feel less like software and more like a trap.

  • Events: Environmental events trigger when you least expect them. Dirt pillars appear behind your back, random strip mines carve through your caves, and even the animals may lash out with rare, violent jumpscares when provoked.

watch.jar story-mode (SOON)

🔜 This project will later contain multiple versions, including watch.jar Story-mode.
Story-mode is currently in development and not included in this release. It has been worked on for months and I am planning to release it soon.

Players will be able to select which version to download from this project when it is published.

Story-mode differences:
Story-mode will not include:

  • Desktop/window name detection
  • Timezone or system time usage will not be displayed, but used for the story progression
  • Cursor control
  • Camera-related scare events
  • OS-level interaction effects

Story-mode focuses on in-game narrative, atmosphere, scripted events, and psychological storytelling rather than system-level immersion.


SUPPORT:

open_in_new View on Modrinth
Compatibility
Client: Required Server: Required
gavel LicenseRef-All-Rights-Reserved

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