Vulkan renderer extracting 43% more performance than Sodium on driver-bound systems. Zero-bloat.
225 FPS. That's what Sodium leaves on the table.
On driver-bound hardware—aging AMD GPUs, Intel iGPUs, Linux systems—OpenGL optimization hits a wall. VulkanMod removes that wall entirely.
| Metric | Vulkan Optimized | Sodium | Delta |
|---|---|---|---|
| Average FPS | 744 | 519 | +43% |
Test conditions: Ryzen 5 5600X • RX 580 2048SP • 8GB allocated • CachyOS Linux • Render distance 12
Bottom line: If your GPU drivers are the bottleneck, Vulkan is the solution.
A surgical renderer replacement. Not a content pack. Not a total conversion.
Core Stack:
21 mods. Zero bloat. Zero content changes. Your gameplay remains vanilla—your frame rate does not.
Minimum: Vulkan 1.2 capable discrete GPU (GTX 900+ / RX 400+ / Intel Arc A-series)
Recommended: AMD RDNA or NVIDIA Turing architecture with modern drivers
OS: Windows 10+ or Linux (kernel 5.11+ for proper Vulkan support)
RAM: 4GB system minimum, 8GB allocated recommended
Verify compatibility: Run vulkaninfo (Linux) or check GPU-Z → Advanced → Vulkan (Windows).
Incompatible (Architectural Conflict):
Compatible:
Note: Using Sodium + VulkanMod simultaneously will crash. Choose one renderer.
Shader Support: None. If you require SEUS, Complementary, or BSL shaders, use Sodium instead.
Stability Status: Experimental. Backup worlds before use. Occasional rendering artifacts may occur on specific hardware configurations.
Platform Specifics: Linux Wayland support is superior to X11. Windows users may need updated GPU drivers from manufacturer (not Windows Update).
License: All Rights Reserved (Modpack compilation)
Mod Licenses: LGPL/MIT (Individual mods retain original licenses)
Credits: VulkanMod by CollateralRule4
Engineered for competitive PvP, high-refresh displays, and hardware that should be obsolete—but isn't.
Conversation