Bring more obstacles to your survival.

This mod require geckolib(version 1.0.9.7 or earlier).
This mod introduces several new mobs designed to make survival significantly more challenging. Specifically, their purpose is to hinder your progress. These mobs often possess unique abilities or resistances, and some may even target your livestock.
Each biome now features 1-2 new creatures, categorized into medium and heavy types. Medium mobs typically have an HP of 40 or more, while heavy mobs boast an HP of 200 or higher. Additionally, some functional utility mobs have been added.
Most of these mobs are hostile toward players, with abilities that make them even more dangerous. Their HP is often several times—or even ten times—that of vanilla mobs, making them formidable opponents. recommended to avoid them whenever possible.
titan rabbit:Use UltraSummonStone on summon altar(random).
inferno:Use UltraSummonStone on summon altar(random).
abyss fang:Use UltraSummonStone on summon altar(only in water).
terradragon:Use UltraSummonStone on summon altar(random).
nature sprirt: forest,birch forest,dark forest..etc
earth loong: forest,jungle...etc
desert bettle: desert,badlands,savanna
lich: overworld
moon priest:overworld.
armor of desert: desert,badlands
beast horseshoe crab: ocean and beach
hydra: ocean,river,swamp
steelboar: savanna,meadow,dark forest,badlands
regalhart: meadow,taiga,forest
riptooth: all type ocean,only in night time
deathworm:desert,snowland.
forest drake:forest.
cannon crab:beach.
cave hunter:overworld cave(y coordinate below 0).
earth drill:overworld cave(y coordinate below 0).
frostbite:snowland.
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