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Theurgy is an open-source magic mod built around classical alchemy to replicate and transmute matter, and create magical artifacts.
1.21.3-neoforge-1.70.0 · 3 weeks ago · 4.91 MB
1.21.1-neoforge-1.68.0 · 2 months ago · 5.00 MB
1.21.1-neoforge-1.67.0 · 2 months ago · 5.00 MB
1.21.1-neoforge-1.66.0 · 3 months ago · 5.00 MB
1.21.1-neoforge-1.65.0 · 3 months ago · 5.00 MB
Theurgy is an open-source magic mod built around classical alchemy to replicate and transmute matter, and create magical artifacts.
Theurgy aims to introduce a new take on Alchemy in Minecraft. Deviating from the well-trodden path of the "4 Elements" - Air, Water, Fire, Earth - it is inspired by classical Alchemy and works with the elements of Sulfur, Salt and Mercury and their handling through a group of processes known as Spagyrics.
First and foremost Theurgy tries to create a balanced alchemy experience - not as overpowered as Equivalent Exchange, yet maybe somewhat more practicable than the legendary Thaumcraft.
In-Game documentation is provided by Modonomicon a mod for Thaumonomicon-Style in-game books.
1. Craft a book with 2x sand to obtain The Hermetica, your guide book in all things alchemy.
2. Follow the steps outlined in the book on your journey to become a master alchemist.

Join our Discord!
Alternative link: https://discord.gg/trE4SHRXvb
Packmaker Documentation: https://klikli-dev.github.io/theurgy/
Use in modpacks is allowed without restrictions, as long as you link back to this page.
If you create the modpack on curseforge a link will be automatically created in the files sections, you do not need to add a manual link.
If you need help configuring the mod for your modpack, or need a specific feature for compatibility please join Discord and get in touch!
The source code for this mod is released under the MIT license.
View https://github.com/klikli-dev/theurgy/#licensing for more details.
Contributions and derivative works are welcome!
All the good-looking textures have been graciously provided by Discord User "An intruder#6969" (all programmer's art is on me!).
To the forge team, without whom mods would be in the Stone Age.
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