just your average the broken script inspired mod
HEAVILY WORK IN PROGRESS, ALOT OF CONTENT IS STILL IN THE WORKS!
press C to open the mods config (being worked on)
this mod adds alot of tbs inspired content
this mod is able to crash your game!
this mod can kick you from your server!
this mod will soon be able to ban you from your world!
this mod adds a brand new dimension
this mod disables your commands, to enable them back type the secret hidden dev code in chat (as of now this is "placeholder")
this mod as of now adds 5 entities, each doing their own thing
this mod adds 7 random events that could happen at any time
spoilers ahead!
entities:
the shadow: this entity is heavily inspired by r2, when coming close to him he might disappear or he might chase you (WILL CRASH YOUR GAME)
Chunk remover: random event (events are currently bugged) and like the name suggests, removes a chunk, doesnt remove chunks with base blocks in it (examples include: beds, glass and chests)
From the abyss: currently this entity's only behavior is to hide in the caves, when looking at it it will go into chase behavior and track you down (only kills)
Valo: spawns only when saying Valo in chat, kinda buggy in multiplayer, when Valo is said valo will join your game, make you unable to move and slowly track you down.
Zero (VERY WIP): after about 1 minute a weird player known as Zero joins your game, Zero will react to some things when said to the player (examples include: Hello, Who are you? and more)
current zero variants:
Zero_Crash: Crashes your game (spawns only when saying Zero in chat)
Zero_Punish: Bans you from your world, toggles dont affect this (spawns only when saying a certain bad word in chat)
Wandering_Zero: wanders around in Zero Torture dimension
Zero_Scare: shows up as a random event and jumpscares the player leaving right after
mod commands: /forceevent (forces a random event to happen),
/ragebaitmeter (checks your ragebait amount with Zero),
/setragemeter (sets the ragebait meter with Zero),
/seteventfrequency (changes the chance of an event to happen per tick (minimum 0, maximum 1)
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