Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth. Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based
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Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth.
Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based loot system.
The current release includes 10 unique floors, with more planned in future updates. We’ll be expanding the dungeon over time to add new content, new challenges, and even deadlier encounters.
/gamerule mobGriefing falseserver.properties, set:max-tick-time=180000If the dungeon generation breaks or glitches:
dimensions → delete the trbeyond folderyaml Copy Edit
/cleardungeon – Wipes the current dungeon
/createdungeon 100 0.75 0.6 – Generates a new dungeon
/dungeon summonelite – Summons a unique monster
/gamerule colosseumGeneration true/false
Toggles generation of the Colosseum.
/gamerule nightmareMode true/false
All bosses gain:
• All Resistances
• All Bosses are unique
• Resistance Shred
• Anti-Skill Effects
• Disabled Flight (includes race-based flight)
• Spatial Movement Disabled
/gamerule mobsSpawnWithDungeon true/false
Controls if mobs automatically spawn with dungeon structure generation.
/gamerule uniqueMonsterChance [value]
Sets the chance for mobs to spawn as Unique Monsters.
/gamerule lootExplosionChance [value]
Adjusts the chance for chests to trigger a loot explosion on open.
/gamerule dungeonfloorsize [number]
Number of dungeon pieces per floor. Default: 100
/gamerule ambientmobspawnrate [value]
Reduces the ambient mob spawn rate around players inside the dungeon.
/gamerule uniqueMonsterOverworld true/false
Toggles the spawning of Unique Monsters in the overworld.
/gamerule uniqueMonsterParticles true/false
Toggles the particle effects on Unique Monsters for easier visibility.
Boss stats – All boss stats are configurabletrapSpawnChance – Sets the overall chance for traps to generatemaxPlayersInDungeon – Limit how many players can be in the dungeon at oncedungeonReentryCooldown – Cooldown before a player can re-enter the dungeondisableSkillsInDungeon – List of skill IDs or categories to disable during dungeon runsnpcShopConfigs – Set which NPCs sell items in the dungeon shop/lobbycoinReplacement – Replace Bronze/Silver/Gold/Stellar Coins with custom items or valueschestRefreshTimers – Set timers for how often dungeon chests refreshspecialMobSpawnChances – Configure rare mob spawn chances (like Dungeon Dominators)disablechallenges – Turns off dungeon challenges<iframe src="https://www.youtube.com/embed/b3MFK_C5cqs" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe>
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