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Telepistons
Telepistons

Telepistons

Telescopic and Squishy animations for pistons

download 245.2K Downloads · favorite 309 Followers · Updated 6 months ago
Decoration Fabric Quilt Technology 1.16.5 1.17.1 1.18.2 1.19 1.19.2 +17 more

Versions

inventory_2
Telepistons 1.1.3

1.1.3 · 6 months ago · 80.23 KB

Release download
Fabric Quilt 1.21.6 1.21.7 1.21.8
inventory_2
Telepistons 1.1.3

1.1.3 · 9 months ago · 80.00 KB

Release download
Fabric Quilt 1.21.5
inventory_2
Telepistons 1.1.3

1.1.3 · 1 year ago · 79.70 KB

Release download
Fabric Quilt 1.21.2 1.21.3 1.21.4
inventory_2
Telepistons 1.1.3

1.1.3 · 1 year ago · 79.69 KB

Release download
Fabric Quilt 1.21
inventory_2
Telepistons 1.1.3

1.1.3 · 2 years ago · 88.25 KB

Release download
Fabric Quilt 1.20 1.20.1 1.20.2

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About

This tiny mod adds the telescopic piston arm animation seen in Bedrock Edition to Java, as well as the option for a squishier alternative animation and particle emission.

It's also compatible with the G4mespeed mod for smoother piston animations over all.

This mod requires the Fabric API to run!

Included are a few add-on Resource Packs which offer:

  • Sticky Piston sides
  • Squishing Bellows
  • Scissors/Springs

(all of these support PBR)

Quick guide for Resource Pack developers:

  • Model the piston arm around the vanilla piston_head models and put those in your pack as normal
  • Split those models such that everything you want to not squish and to move at regular speed is in the piston_head_short models, and the arm parts are in a piston_arm model in the assets/telepistons/models/block/ directory
  • Add the following to your piston_arm.json:
    "telepistons": {
    	"squish":"false",
    	"particles":"4",
    	"squishedScale": [ 1, 1, 0 ]
        }
  • "squish" and "particles" determine whether the arm model gets squished and whether pistons emit steam particles respectively
  • "squishedScale" determines the scale of the arm model once fully squished, i.e. the piston has fully retracted. Z points forward, so a vector of [1, 1, 0] will squish the arm just in that direction, while a vector of [2,2,0] will also make it get twice as wide and tall as it is squished.

Found a bug or want to suggest a feature? Let me know on Discord!

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Client: Required Server: Unsupported
gavel CC0-1.0

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