Tacz: Presence
Great, now we have guns in Minecraft. But doesn’t it feel like something is missing? Like… immersion? Basically, this mod exists to “fix” that part.
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About
Tacz: Presence
This mod is all about improving first-person immersion when using the Timeless and Classic Zero mod
(https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero).
Why did I create this mod?
One day I was playing with a group of friends. We set up a zombie server and a small battle royale.
As a player using the TACZ mod, it just didn’t feel exciting enough. I couldn’t really tell where I was being attacked from or even feel like I was actually getting shot at. Even while using Tacz Tweaks
(https://www.curseforge.com/minecraft/mc-mods/tacz-tweaks), something still felt off.
So I decided to do something about it.
What does this mod add?
- Scope Glare: Inspired by games like Fortnite and Call of Duty. If someone is aiming at you with a sniper or any long-range optic that would realistically reflect light, you’ll see a glare. Now you actually know when someone is lining up a shot on you.
- Damage Indicator: “Okay, I’m getting shot… but from where?” Now you’ll get clear visual feedback showing the direction of incoming shots or attacks.
- Damage Overlay: A damage effect appears on your screen and gets more intense depending on how much damage you’re taking. It works even better when combined with the mod Enhanced Visuals.
- (HUD) Ammo Alerts: On-screen notifications when you’re low on ammo, completely empty, or need to reload immediately.
- Impact Sounds: Feel every bullet. I added specific sound effects that trigger when you take damage, with different variations depending on how hard the hit was.
- (Extra) HUD Redesign: I redesigned the original TACZ HUD to give it a more Call of Duty-style look. Honestly, I just didn’t like the original HUD.
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This is one of my first mods. I’m not a Java expert, but I’m working hard to polish it and improve every detail. I’ll be paying attention to any issues, so feel free to open issues on GitHub or send pull requests.
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