Large procedurally generated dungeon structures with randomized loot.
An old fashioned dungeon crawler hewn into the dirt and stone of the overworld.
Roguelike Dungeons aims to provide an alternative progression path to the early game, as well as something fun to do in the late game.
Try to enter a dungeon on your first day and don't leave until you've explored the entire structure. The loot and difficulty are designed to make this a rewarding experience.
Roguelike Dungeons started in MC release 1.6 (2013) as a project to enhance and build on the experience of the original Minecraft "box" style dungeons by linking rooms together with corridors and stairwells.
The design of these dungeons was inspired by the 404 Challenge, and Vechs' SuperHostile maps. Amnesia the Dark Descent inspired the tone and themes throughout.
The title comes from the genre of old dungeon crawlers by the same name.
Today Roguelike Dungeons is a whole ecosystem of forks and derived works (usually forge mods, and or packs) which extend it in ways that offer a variety of environments, custom mobs, configurable dungeons, or loot systems. Some mod packs have sprung up around these forks, but they are not my works, and I had nothing to do with them. This mod is the only true continuation of my original work.
Roguelike Dungeons generate in the world naturally, however you can directly control the placement if you wish. The "roguelike" command can be used to generate a dungeon at the caller's position by typing
roguelike dungeon here
The "roguelikeDungeonsGenerate" Gamerule (defaults to true) can be used to disable natural generation. this is useful if you want to pregenerate a few dungeons, but then not have them anywhere else.
/loot give @a loot roguelike
The locate command does not work because these dungeons are not generated as part of the vanilla structure system. You'll usually find them near villages, so locate those instead.
Yes. New dungeons will naturally spawn in new chunks. If you want to add a dungeon to old terrain you can do so using the "roguelike" command.
Nothing will break if you remove this mod after generating dungeons. Mob Spawners will no longer generate fancy mob equipment, and that's about it.
No. This mod is entirely vanilla compatible, and does not need to be installed on the client side.
Yes. Do whatever you like.
Yes. if you just want to add some extra items to the pre-existing loot then try adding a datapack that provides roguelike dungeons loot tables. find them in game with the loot command
/loot give @a loot roguelike
I fill chests procedurally by default, and the vanilla style loot tables are empty, just for adding custom loot.
No, this dungeon is generated procedurally. It's not possible to add content without changing the source code.
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