A non-bouncy fork of ckosmic's Minecraft PSX Shader
This shader pack is a fork of ckosmic's Minecraft PSX Shader that mimics the look and feel of PlayStation 1 graphics.
Changed vertex transformation to eliminate the bouncing effect when moving.
The following files were modified:
shaders/gbuffers_entities.vshshaders/gbuffers_hand.vshshaders/gbuffers_basic.vshshaders/gbuffers_armor_glint.vshChanged the vertex transformation from:
vec4 position4 = mat4(gl_ModelViewMatrix) * vec4(gl_Vertex) + gl_ModelViewMatrix[3].xyzw;
to standard transformation:
vec4 position4 = gl_ModelViewMatrix * vec4(gl_Vertex);
Place this shader pack in your Minecraft shaderpacks folder.
This shader pack works with both OptiFine and Iris.
Licensed under the MIT License.
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