I love POM but I don't like its limitations. Pomme is an experimental shader with extrusion capabilities.
Pomme is an experimental, early-stage, vanilla-style Minecraft shader that reimagines depth effects. Inspired by Parallax Occlusion Mapping (POM) but designed to overcome its limitations, Pomme extrudes and carves faces to simulate actual 3D geometry.
Unlike classic POM, which flattens at sharp angles and sharply stops at face edges, Pomme maintains its depth effect consistently, offering a more immersive visual style.
Pomme can extrude the pixels of any surface, independent of the view angle. It handles intersecting geometry surprisingly well: shared edges between blocks, block-entity collision, and entity-entity intersections should render correctly in most cases.
Currently supports:
Pomme is still in proof-of-concept territory. It makes heavy use of geometry shaders, which may cause significant performance issues depending on your GPU.
Current issues:
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