A fork version from PlayerEx mod, make the original mod more prefect.
due to the implementation of the player-ex mod, i have made this fork version to resolve some minor issues.
damage * (1.0 + (10.0 * v)), where v is the current ranged critical damage value, which was multiplied by 10x in calculation, causing damage to double for every 10% increase in ranged critical damagedamage * (1.0 + v), to prevent damage scaling too quickly in modded or modpack environmentsdamage * (1.5 + v), where v is the current melee critical damage valuedamage * (1.0 + v), using the same calculation method as the ranged critical damage mentioned above
Then everything else is identical to the original mod.
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