Diversifies Piglins by giving unique features to their vanilla variants, and adds new Piglin types to fill specific gameplay niches.
Piglin Proliferation diversifies Piglins by giving unique features to their vanilla variants, as well as adding new Piglin types to fill specific gameplay niches. Along with a few more miscellaneous additions (and lots of content planned for the future), this mod aims to flesh out Piglins and establish their unique identity as a diverse and multifaceted people of the Nether.
Piglin Brutes and Zombified Piglins have been expanded upon!

Zombified Piglins now keep the equipment and appearance of the Piglin type they were converted from:
Fig. 1: This Zombified Piglin was clearly a Brute in its past life.
Each piglin type has a corresponding zombified piglin variant, and they can spawn naturally as well as being created through zombification. By default, these are:
Zombified Piglins can now actually use any ranged weapons they're holding - you don't want to anger them!
In the config, you can:
assets/piglinproliferation/textures/entity/piglin/clothing_[piglinid], where [piglinid] is the namespaced in-game ID of the modded piglindata\piglinproliferation\data_maps\entity_type\zombified_piglin_variants.json and follow the format below:{ "values": { "minecraft:skeleton": { // the texture file for this would be named "clothing_skeleton" "weight": 100, "item": "minecraft:diamond_axe" // spawns with a diamond axe in it's main hand } } }Piglin Brutes now have a special attack, making them more dangerous than ever before:
Fig. 2: A Piglin Brute charging at the player. If you're not careful around them, they can knock you to your doom...
Inspired by the arm brace on their vanilla texture, Piglin Brutes now carry a Buckler, a specialised shield which they use in a new charge attack; they rush towards their enemies at high speed and try to bash into them, dealing massive damage and knockback if they land a hit.
If you defeat a Brute in combat or raid a Bastion chest, you can get a Buckler of your very own! It lets you charge forward for 0.75 seconds, during which you cannot turn, jump, or be knocked back. Bashing into an entity while charging deals 6-8 Attack Damage and activates your Critical Aura (exclusive to players), which ensures that your next attack is a critical one. However, you can't charge in water - this was implemented to avoid overlap with Riptide Tridents.
Full details can be found in-game by hovering over a Buckler item and pressing Sneak:

The Buckler has exclusive enchantments! Both of these replace Critical Aura with a different, unique ability.
Fig. 3: A nether enchanting setup, perfect for the Buckler.
In the config, you can:
Fig. 4: A player uses a Turning Buckler to carry out a surprise attack. _This feature is disabled by default._
These new Piglins fulfil unique gameplay functions and help spice up the Nether!

Piglin Alchemists can be found in the Nether Wastes, Crimson Forests, and Bastion Remnants. Few know exactly how and when they make their remedies, but there's no mistaking the characteristic clink of their potions!
Fig. 5: A lone Piglin Alchemist at the Bastion, pondering its next alchemy project.
These support-oriented Piglins will see their comrades in trouble and toss them a relevant Splash Potion from their belt:
Fig. 6: A Piglin Alchemist buffing its fellow Piglin, helping it to win the battle!
Alchemists also wield a bow, with which they can shoot Tipped Healing Arrows at their comrades from a long distance. Although they prefer to offer support in battle, they can attack enemies with their bows if need be.
They can be bartered with just like normal piglins, but they give you a different set of items focused around alchemy and brewing. The loot table can be seen here:
In the config, you can:
Fig. 8: 3 Travelers discuss a nostalgic memory... I wonder what it could be.
Piglin Travelers have traveled the Nether for many years and have gotten desensitized to the horrors of soul fire and the sight of those who dare not wear gold armor. This means that they won't attack you unless attacked first!
When bartering, Piglin Travelers can give out a unique trinket straight from their previous adventures, the Traveler's Compass. This compass is able to point to a random biome or structure, saving you lots of time wandering around! Travelers will also not give out an identical compass pointing to a previously-given biome or structure for the next in-game day, ensuring your inventory isn't filled with repeats.
Travelers are able to still give out items that can help you travel the Nether even without a compass, such items include saddles and warped fungi on a stick. The full loot table can be seen here:
For modpack makers, structures and biomes can be added or removed from the Traveler Compass' list of things to search for with the "traveler_compass_search" tag via a datapack.
Extra Piglin-related features that don't fit into either category.

Healing and regeneration arrows don't deal damage to non-undead mobs, which can be changed in the config. They also come with a new sound when healing an entity!

Fire pits are crafted with one coal and either most types of stone or soulsand. They are a weaker variant of the campfire, cooking food twice as slow and being unlit when placed. However they possess a special ability when right clicked with a potion, which causes it's effect to be emitted across the light radius of the fire pit for as long as the duration of the original potion lasts.
Do note that the maximum duration and maximum effect level of the fire pit is configurable.


The assets for this mod are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Code is under the MIT License
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