✨ Protect and heal your friends as a Paladin or a Priest

This project adds RPG-style combat focused skill sets—commonly known as classes—, introducing paladin and priest archetypes (inspired by World of Warcraft).

To become a Paladin, pick up a Hammer, Mace (or any other melee weapon) to start your journey.
To become a Priest, obtain Holy Wands and Staves, these come with your first spell.
Runes serve as ammunition for casted spells (much like arrows for bows). More information about crafting runes.

Become a Paladin or a Priest by creating the respective Spell Book, and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon!

Offers paladin spells, including various skills to protect allies, and deal damage on the battlefield.
Best used with heavy weapons (such as: Hammers, Claymores), alternatively paladins may use shields alongside these spells, for a more defensive play style.

Offers priest spells, to heal and protect allies, some of them may also smite enemies.
Best used with Holy Stave/Wands that provide the respective spell attribute.

Explore new, craftable, paladin and priest equipment, with bonuses to boost spell damage and healing.
Paladins: new 2 armor sets, Claymores, Great Hammers, Maces.
Priests: new 2 armor sets, Holy Staves and Wands.
Equipment bonuses are configureable in config/paladins/items.json.

Find paladin and priest equipment in dungeon loot chests!
Loot table injections are configurable in config/rpg_series/loot.json.

Find Sanctuaries in villages, where Monk villagers sell magic equipment!
The spawn weight and limit are configureable in config/paladins/villages.json.

Spell casting mechanics and HUD can be configured under Mod Menu / Spell Engine / Settings.
All spells are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.
Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under config/wizards/
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