A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment
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Oritech is an open-source tech mod (currently for Minecraft 1.21), featuring many new machines and tools. Content ranges from processing machines, world interaction machines, logistical parts, new features integrated into world generation, equipment, and more. Machines are mostly animated multiblocks, with upgrades being implemented using addon blocks.
This mod is still in beta state, and issues are to be expected. Please report them on github: https://github.com/Rearth/Oritech/issues.
To check out the things missing for a full 1.0 release, check out the github discussions https://github.com/Rearth/Oritech/discussions
A wiki is available online on moddedmc.org or via the Oracle Index mod. Includes JEI, REI and EMI compatibility. Works best with EMI.
Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mods are included:
The following translations are available:
One of the main design ideas is to have multiple ways to get things in the mod. For example, plastic can either be produced using farming items or via oil processing. The same philosophy is applied to most of the mod. The goal is to avoid annoying roadblocks where you need one rare and specific item to proceed. Instead, there are usually multiple ways to get something done (although in this test release this isn't always the case).
Another design goal is to have renewable sources for most things. This includes fuel and items, which can be gained by building large automated farms. Metals can be gained by using the bedrock extractor and gaining "renewable" metals in the late game. Getting those up and running requires players to set up large bases and processing chains. The naturally spawned resource nodes for the bedrock extractors, and also the oil wells are there to incentivize players to build auxiliary bases and then transport items to a central hub.
All parts of Oritech are heavily designed with simplicity and performance in mind. Pipe blocks only have entities where needed (e.g. when connecting to machines), and all networks are cached. Network updates are only sent when needed. Where possible, everything is precomputed or cached.
Pipes are generally pretty fast, and there is only 1 pipe tier for each type.
This mod is heavily inspired by the original Techarium mod, which sadly hasn't been released in a playable version yet. A lot of the machine names and models were taken or strongly inspired by Techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.
Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).
In detail, these are the following items that are from the above-mentioned sources:
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