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Origins: Classes (Forge)

Origins: Classes (Forge)

An unofficial Forge port for Origins: Classes

download 158.6K Downloads · favorite 55 Followers · Updated 2 years ago
Adventure Forge Neoforge 1.18.2 1.19.2 1.20.1

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Origins Classes Forge 1.2.1

1.2.1 · 2 years ago · 186.11 KB

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Forge Neoforge 1.20.1
inventory_2
Origins Classes Forge 1.2.1

1.2.1 · 2 years ago · 186.78 KB

Release download
Forge 1.19.2
inventory_2
1.2.0

1.2.0 · 3 years ago · 183.22 KB

Release download
Forge 1.19.2
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1.1.6

1.1.6 · 3 years ago · 185.66 KB

Release download
Forge 1.18.2
inventory_2
1.1.5.1

1.1.5.1 · 3 years ago · 174.70 KB

Release download
Forge 1.18.2

About

General Information

  • This is an unofficial Forge port for Origins: Classes.
  • This mod work as a add-on for Origins (Forge).
  • This mod is never porting to lower versions as Origins (Forge) is not stable enough and no longer maintained on those version.

In addition to choosing an origin, you now also choose a class. Classes provide smaller benefits than origins, but they come without drawbacks.

List of classes

  • Archer: your projectiles are more accurate; you are slowed less when using a bow
  • Beastmaster: animals you tame gain permanent extra hearts and damage; when you drink a potion the effects also apply to nearby tamed animals
  • Blacksmith: tools and armor crafted by you provide small benefits; you can repair tools and armor more efficiently, both in an anvil and via crafting
  • Cleric: you can refine the potions to make it's instant effects stronger and it's lasting effects longer; you are better at enchanting
  • Cook: food you craft provides more nourishment; you gain extra XP from cooking food in a smoker
  • Explorer: you start the game with 9 empty maps, a compass and a clock; you don't exhaust from sprinting
  • Farmer: bone meal is twice as effective when used by you; crops sometimes yield twice the loot when you harvest them
  • Lumberjack: crafting planks from logs gives you two extra planks; you cut down whole trees at once when you use an axe
  • Merchant: when you trade with villagers, their trades aren't used up; wandering traders give you special offersv
  • Miner: you break all stone blocks faster; you don't exhaust from mining blocks
  • Nitwit: you're not particularly good at anything :)
  • Rancher: when you breed animals, they sometimes have a chance to produce twins; animals killed by you have a chance of dropping twice as much loot
  • Rogue: your name is never visible through walls; you enter stealth (making less sounds and dealing double damage from behind) after sneaking for 10 seconds
  • Warrior: you deal +1 attack damage with every weapon; you are slowed less when using a shield

Datapacks

You can add your own classes with datapacks by creating an origin, and then adding it to the layer at data/origins-classes/origin_layers/class.json. But you may not use power types provided Origins: Classes as they're discarded/rewritten.

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gavel MIT

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