Adds some random and powerful mobs into Minecraft for overpowered mob battles.
Omni-Mobs adds some powerful and overpowered mobs into Minecraft for mob battles.
getHealth() modification defence."Boss Entities" (BossEntity) refer to every mob except Metapotent Flashfur. They are still normal entities, but they override many core game systems.
Defences: While they can't be truly absolute, Boss entity defences are immune to DATA_HEALTH_ID setting, setter-method invoking, and field/EntityDataAccessor traversal./tp, teleportTo(), setPos(), and setPosRaw().discard(), remove(), setRemoved(), levelCallback.onRemove(), EntitySection.remove(), etc.getNavigation.stop(), freezing, setNoAI(), setNoGravity(), potion effects, and more.
A black and white cat with blue eyes. He wears blue clothes, and is twice the size of a normal Minecraft cat.
setDeltaMovement() Resistance: 100% (immune).
Flashfur just looks like his normal self, but he is 10 times larger, he has moving purple and ice-blue lines on him, and he has purple and ice-blue light rays coming off him. He also has stars around him.
remove(), or Mixin-cancelling remove() methods in the core entity storage classes – he directly wipes entities from the game.MinecraftForge.EVENT_BUS and prevent certain events from firing. He also disables shutdown of the event bus. (This should be safe, and the original event bus should be restored when Metapotent Flashfur isn’t in the world.)
A regular Iron Golem from Minecraft, but with bends and better animations.
By default, the Iron Golem targets everything, but priorities villagers over other mobs.
setDeltaMovement Resistance: 80%.
Alarm has the Alex player model (thinner arms) and he is red with a white alarm clock on it. He has bends as well.
setDeltaMovement Resistance: 0% (none).
A silver and white cat with blue eyes. He is twice the size of a normal Minecraft cat. He has a blue glow, and an aura of lightning around him.
Lightning Manipulation: Silverlight can control and manipulate lightning.
Health: 300.
Damage Cap: 5% max health (15).
Damage Reduction: 50%.
I-Frames: 10 ticks.
Regeneration: 0.5% max health (1.5) health per second.
Weak Damage Negation: 0 (none).
setDeltaMovement Resistance: 50%.

The mod adds an Entity Remover, which looks like a pink sword. You can remove a single entity by left-clicking on it, and you can remove all loaded entities by right-clicking.
If you shift-right-click, it'll open the config GUI. This has:
die(): When this is on, the Entity Remover will run the die() method on the entity, in case the entity uses it for cleanup.onRemovedFromWorld()). When this is off, it won't run these.setHealth(), hurt(), and DATA_HEALTH_ID./kick Ban: This prevents you from being /kicked. This is useful if a mob from another mod tries to kick you for whatever reason.General:
return;s/remove his ticking/rendering code. (This is usually how other mobs beat him right now.) Again, I will try to do it in a non-destructive way.Bug Fixes:
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