What if Beta 1.8 was a thoroughly enjoyable and considerate version? A polishing retro revision mod with new additions based on Beta 1.8.1.

Beta 1.8 is forever known as a damaged version of Minecraft that changed the course of its history quite suddenly, replaced an era of generated terrain, and upset a lot of people. You don't have to think Beta 1.8 is bad, but the records of public outcry are there. Beta 1.8 also has plenty of bugs and tendencies to crash.
But what if Beta 1.8 also had some hidden talents, waiting to be brought out by a mod?

Noticeably Beta 1.8 - or "NBODE" - is a mod for Beta 1.8.1 that makes Beta 1.8 better.
A common yet slightly perplexing question, the idea is that Beta 1.8 is incapable of seeing some love. The truth is that Beta 1.8 is different from Beta 1.7 in a lot of ways, and though many of them make Beta 1.7 way better, this is a mod. That means I can make Beta 1.8 do whatever I want, and if I don't pick Beta 1.7 or Minecraft 1.0, I have more features already coded to offer and I don't have to remove an ungodly amount of things like enchantments and the dragon that I don't care for. I also realized that something about the way Beta 1.8 looks is special, starting not just from its bugged shaders but also, oddly enough, from some of the things that happen in its terrain. Though one day I hope to figure out how to implement two additional world types that respectively allow the player to generate terrain more like early Beta and more like middle Alpha. I intend to make a version of Beta that's more fun than Minecraft 1.0, and maybe more novel than Beta 1.7. This is where the pun in the mod's title comes in.
NBODE leverages the unique aspects of Beta 1.8 to create a solid, unique yet B1.7.3-like experience with no hunger mechanic, removing what doesn't work, adding brand new ideas in, and bringing out the unseen good aspects of Beta 1.8.1. To keep balance, sprinting is not a thing, most food doesn't stack, and you'll be advancing through your civilization limits quite gradually, compared to a game version like 1.14. To this date, this may be the best way Beta 1.8 can be played. Just don't play on flat Beta 1.8, that full chest crash from before 1.8.1 is terrible. Project name is correct, the "Beta 1.8" is part of the absolute mod title. Don't call it "Noticeably Beta". It's not called that.
This mod adds a bunch of new items, more than 40 new blocks, edits to existing structures, and a graphical tweak to tall grass in order to make it look less offensive. There are two new ores, two new kinds of armour, and new palettes for building structures that include some familiar, and some strikingly different, mostly crafted using the basic elements of the surface and the underground.

Without adding new colours to the underground, alternate kinds of stone can be crafted. Instead of adding brown rock to caves, for example, you can craft different brown stone building blocks with dirt and stone. Tarmac is another building block that can be made with cobblestone and sand. There are also new counterparts to decorative iron bars.
This is a ModLoader and ModLoaderMp mod. It is also fundamentally a jar mod. Installation involves having a Beta 1.8.1 jar file handy, having ModLoader and ModLoaderMp for Beta 1.8.1 handy, downloading the right patch from here, and moving certain files into the Beta 1.8.1 jar. Right now I will only have instructions for installing it via Betacraft version 1. Help with MultiMC is usually quite easy to find. Here are the steps.
Because Noticeably Beta 1.8 changes so much at the heart of the game, you can expect other classes from other mods inserted into the jar file to probably cause a mod collision. The data values also use a static set of numbers from a source file that technically could be edited somehow. Which brings us to the licensing part.
This mod is CC BY-NC. This means that as always it is non-commercial, and you can build upon this mod and share what you build, but you have to credit me as the original author of the original Noticeably Beta 1.8. There is even a blank "front door" in the code that I hope one day might enable people to modify things about this game in my mod more easily, if I understand decompilation right. I'm not too good at this stuff but theoretically the empty function calls in my mod's base class could be used to easily change the data values of my new items and blocks.
You are allowed to make mods of this mod, but please do not host or redistribute exact copies of Noticeably Beta 1.8 unless A) something bad happens to me and the official host pages and I am literally no longer capable of sharing what I've made here or B) this mod becomes lost media, especially if even I myself have lost it. If against all odds you do make a mod for Noticeably Beta 1.8, it should be a patch. A patch as in a zip file that contains every class file you edited, not a zip file that contains every class I edited (unless you happen to have edited 100% of the classes I edited too).
Noticeably Beta 1.8 is currently in an Alpha version, but in a while I'll return to developing it and hopefully make some updates. I just spent the last three years working on this thing, and now it's finally time. There will be bugs, lots of them from Beta 1.8, and some of them mine.
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