A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.
A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.
The best way to imagine this mod is if an 'overly difficult progression changing' mod tried to stay fair and close to vanilla, while adding many extra additional features to balance out the difficulty.
There are many, many, MANY changes made in this mod, but here are a few of the highlights.
https://github.com/LunarLuned/Mortem/wiki/Changelog

The main nightly hostile mobs (skeletons, spider, creeper, zombie) have had their detection range increased
When trying to eat consumables while being attacked, the action is cancelled
Zombies can infect mobs, chance to infect lowers with defense from armor, can be cured similarly to Zombie Villagers, Zombies attack animals and crops for healing
Creepers continue-ignite distance is lowered to 4 (previously 7), Creepers do not stop walking when they become ignited, Creepers do not take explosion damage
Skeletons can spawn with or without bows (30% chance), and when skeletons are killed by Wither; effect or skull, will turn to a Wither Skeleton.
Spiders do not take fall damage, Spiders have a 33% chance to place down cobwebs on hit, Spiders can leap towards the player with webs
Slimes Spawn naturally
Endermen have a 33% chance to teleport the victim on hit (on Normal or Hard), and breaks boats if stuck in them while being hit.
Anvil XP handling changed, items with no enchants will not require XP, while enchants will. On top of that, no XP scaling exists anymore--it only works off of preset levels by the enchantments. (Which can also be repaired with Iron Ingots.)

Potions stack to 8

WIP: Copper Rails (only work in experimental minecart settings) that have no major velocity and can be powered by redstone

47 New Foods (with more consumables, and more food to come)

Charcoal is much more useful

More of a nudge for staying in early game, instead of hardlocking Iron out.

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