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Mortem
Mortem

Mortem

A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.

download 11 Downloads · favorite 1 Followers · Updated 4 days ago
Adventure Fabric Food Game-mechanics Mobs Worldgen 1.21.10 1.21.11

Versions

inventory_2
Mortem b-1.0.0

b-1.0.0 · 4 days ago · 1.07 MB

Release download
Fabric 1.21.10 1.21.11

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About

Mortem

A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.

The best way to imagine this mod is if an 'overly difficult progression changing' mod tried to stay fair and close to vanilla, while adding many extra additional features to balance out the difficulty.

There are many, many, MANY changes made in this mod, but here are a few of the highlights.

For full changelog, click here.

https://github.com/LunarLuned/Mortem/wiki/Changelog

Highlighted Features

moon

  • The main nightly hostile mobs (skeletons, spider, creeper, zombie) have had their detection range increased

  • When trying to eat consumables while being attacked, the action is cancelled

  • Zombies can infect mobs, chance to infect lowers with defense from armor, can be cured similarly to Zombie Villagers, Zombies attack animals and crops for healing

  • Creepers continue-ignite distance is lowered to 4 (previously 7), Creepers do not stop walking when they become ignited, Creepers do not take explosion damage

  • Skeletons can spawn with or without bows (30% chance), and when skeletons are killed by Wither; effect or skull, will turn to a Wither Skeleton.

  • Spiders do not take fall damage, Spiders have a 33% chance to place down cobwebs on hit, Spiders can leap towards the player with webs

  • Slimes Spawn naturally

  • Endermen have a 33% chance to teleport the victim on hit (on Normal or Hard), and breaks boats if stuck in them while being hit.

  • Anvil XP handling changed, items with no enchants will not require XP, while enchants will. On top of that, no XP scaling exists anymore--it only works off of preset levels by the enchantments. (Which can also be repaired with Iron Ingots.)

    Anvil with no enchants Anvil with enchants

  • Potions stack to 8

    Potion stacking

  • WIP: Copper Rails (only work in experimental minecart settings) that have no major velocity and can be powered by redstone

Copper Rails

  • 47 New Foods (with more consumables, and more food to come)

    All Foods

  • Charcoal is much more useful

    Charcoal to Gunpowder Cheaper TNT recipe Rotten Flesh Cooking Campfires heal.

  • More of a nudge for staying in early game, instead of hardlocking Iron out.

<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/bnbUAs-PLV0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
  • Armor Stat Rebalancing

Armor stats from Vanilla and how they were rebalanced in Mortem

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Compatibility
Client: Required Server: Required
gavel MIT

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