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Economy for servers, by daily weekly missions and physical currency!
0.4.8 · 5 months ago · 553.61 KB
0.4.7 · 7 months ago · 553.21 KB
0.4.6 · 9 months ago · 553.22 KB
0.4.5 · 9 months ago · 553.35 KB
0.4.4 · 9 months ago · 552.82 KB
Create: Missions is a Create addon focused for Create mod servers. It will also work in singleplayers worlds, but it's designed to bring an economy throughout a server's lifetime. We hope to give server owners a better way of giving players a currency, while also encouraging players to build their own shop contraptions/exchange banks/banks.
It works by giving 10 random missions per player per week. These missions can be vanilla missions like "Break X Veridium" or Create mod related like "Drive a train for 4 km with at least 2 passengers". You can also reroll the missions, and claim prices by completing them.
Open the mission GUI pressing H key (by default) or using /missions command
As time goes on, more missions will be added. Some missions can have lots of variation like breaking a block, while others are simpler like walking.
There are in total 16 Mission Types that use Create-related mechanics.
cut, compact, sail, craft, ride, harvester, train-driver-passenger, crush, eat, train-passenger, place, dive, press, mix, train-driver, break, saw, kill, drill, drink, mill, minecart, fly, relocate, fish, walk, swim, feed, belt-walk
Select the currencies and their exchange in config\missions\currency.json
As an example with Create: Numismatics it would look like this:
[
{"numismatics:spur": "8"},
{"numismatics:bevel": "2"},
{"numismatics:sprocket": "4"},
{"numismatics:cog": "8"},
{"numismatics:crown": "8"},
{"numismatics:sun": "1"}
]
{
"config-version": 2,
"eat": {
"weight": 1,
"missions": [
{
"items": {
"apple": "120-300"
},
"titles": [
"Forced meal"
],
"rewards": [
{
"item": "minecraft:diamond",
"amount": "30-80"
}
]
},
{
"items": {
"honey_bottle": "1-3"
},
"titles": [
"Drink up"
],
"rewards": [
{
"item": "minecraft:diamond",
"amount": "20-50"
}
]
}
]
}
}
Don't use tags, they are not supported in the missions.json
Ranges like 1-3 means a number at random from 1 to 3, both included. Mission example: Eat 2 Honey Bottle(s) Reward example: 27 Diamond(s)
The "weight" is the chance of this mission to be selected. From 0 to 1.
You can add as many item id's to the "items" bracket, and add as many titles to "titles" bracket, for a mission to be granted one item and one title, both randomly from those inside the bracket.
The Mechanical Exchanger doesn't have a crafting recipe, and can only be obtained with a 5% chance (default) after completing a hard mission.
It lets you to exchange currencies from smaller to bigger currency. Depends on which rotation direction the shaft has. It also requires 100 rpm, and consumes much more SU.
It's really possible to add new missions for Create: Missions. You have examples here
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Download Create: Missions
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About the creator
About the creator
Owner · Create: Missions
Create mod enjoyer
Member since April 2023
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