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Create: Missions
Create: Missions

Create: Missions

Economy for servers, by daily weekly missions and physical currency!

download 168.5K Downloads · favorite 83 Followers · Updated 5 months ago
Adventure Economy Fabric Forge Neoforge Quilt 1.18.2 1.19.2 1.20.1

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inventory_2
Create: Missions 0.4.8

0.4.8 · 5 months ago · 553.61 KB

Release download
Forge Neoforge 1.20.1
inventory_2
Create: Missions 0.4.7

0.4.7 · 7 months ago · 553.21 KB

Release download
Forge Neoforge 1.20.1
inventory_2
Create: Missions 0.4.6

0.4.6 · 9 months ago · 553.22 KB

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Forge Neoforge 1.20.1
inventory_2
Create: Missions 0.4.5

0.4.5 · 9 months ago · 553.35 KB

Release download
Forge Neoforge 1.20.1
inventory_2
Create: Missions 0.4.4

0.4.4 · 9 months ago · 552.82 KB

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Forge Neoforge 1.20.1

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About

License Discord

Create: Missions is a Create addon focused for Create mod servers. It will also work in singleplayers worlds, but it's designed to bring an economy throughout a server's lifetime. We hope to give server owners a better way of giving players a currency, while also encouraging players to build their own shop contraptions/exchange banks/banks.

What's this addon?

It works by giving 10 random missions per player per week. These missions can be vanilla missions like "Break X Veridium" or Create mod related like "Drive a train for 4 km with at least 2 passengers". You can also reroll the missions, and claim prices by completing them. Open the mission GUI pressing H key (by default) or using /missions command

Mission types:

As time goes on, more missions will be added. Some missions can have lots of variation like breaking a block, while others are simpler like walking.

There are in total 16 Mission Types that use Create-related mechanics.

cut, compact, sail, craft, ride, harvester, train-driver-passenger, crush, eat, train-passenger, place, dive, press, mix, train-driver, break, saw, kill, drill, drink, mill, minecart, fly, relocate, fish, walk, swim, feed, belt-walk

Special thanks to:

  • TheLegendofSaram, Mexican translation
  • __Tesseract, French translation
  • MrRedRhino, German translation
  • глебикс, Russian translation
  • Starlotte, mission complete sound
  • Seboso, Jar of Tips texture

Needed for server owners

Spoilers

Select the currencies and their exchange in config\missions\currency.json

As an example with Create: Numismatics it would look like this:

[
  {"numismatics:spur": "8"},
  {"numismatics:bevel": "2"},
  {"numismatics:sprocket": "4"},
  {"numismatics:cog": "8"},
  {"numismatics:crown": "8"},
  {"numismatics:sun": "1"}
]
missions.json -> How to configure the missions? This file can be found in `config\missions\missions.json`. An example mission configuration:
{
  "config-version": 2,
  "eat": {
    "weight": 1,
    "missions": [
      {
        "items": {
          "apple": "120-300"
        },
        "titles": [
          "Forced meal"
        ],
        "rewards": [
          {
            "item": "minecraft:diamond",
            "amount": "30-80"
          }
        ]
      },
      {
        "items": {
          "honey_bottle": "1-3"
        },
        "titles": [
          "Drink up"
        ],
        "rewards": [
          {
            "item": "minecraft:diamond",
            "amount": "20-50"
          }
        ]
      }
    ]
  }
}

Don't use tags, they are not supported in the missions.json

Ranges like 1-3 means a number at random from 1 to 3, both included. Mission example: Eat 2 Honey Bottle(s) Reward example: 27 Diamond(s)

The "weight" is the chance of this mission to be selected. From 0 to 1.

You can add as many item id's to the "items" bracket, and add as many titles to "titles" bracket, for a mission to be granted one item and one title, both randomly from those inside the bracket.

Mechanical Exchanger

The Mechanical Exchanger doesn't have a crafting recipe, and can only be obtained with a 5% chance (default) after completing a hard mission.

It lets you to exchange currencies from smaller to bigger currency. Depends on which rotation direction the shaft has. It also requires 100 rpm, and consumes much more SU.

For developers

It's really possible to add new missions for Create: Missions. You have examples here

open_in_new View on Modrinth
Compatibility
Client: Optional Server: Optional
gavel MIT

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