An experimental shaderpack that dramatically distorts Minecraft's visuals using mathematical functions. Features dynamic psychedelic post-processing.
!! INCLUDES FLASHING COLORS !!
"Mathematically Unplayable" is an experimental shaderpack for Minecraft: Java Edition designed for OptiFine. It dramatically alters the game's visual presentation by applying a series of mathematical transformations to world geometry, textures, and screen output. This pack is intended for users interested in exploring extreme visual effects, understanding shader capabilities, and experiencing Minecraft in a uniquely distorted and chaotic way. Visual examples showcasing the shader's transformative style can be found in the "Gallery" section.
2.0.0:
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/7EtbiAIsVuM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> 1.0.0: <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/0M67RkgHx0M" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>This shaderpack is built around two main stages of visual manipulation, controlled by a global "Mess Intensity" slider:
GBuffer Stage - World Deformation (Static):
Composite Stage - Post-Processing Effects (Animated):
ftime) trigonometric functions, resulting in constantly shifting, vibrant, and unpredictable color palettes across the screen..vsh, .fsh, settings.glsl) are extensively commented (with AI assistance) to explain the code logic and the techniques used. This is intended to serve as a learning resource for those interested in shader development and modification.Found an issue or have a suggestion? Please report it here: Issue Tracker
shaderpacks folder:
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