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Lyrae Shaders
Lyrae Shaders

Lyrae Shaders

Physically-Based Real-Time Path Traced Graphics.

download 12.2K Downloads · favorite 68 Followers · Updated 2 weeks ago
Colored-lighting High Iris Path-tracing Pbr Realistic Reflections 1.20 1.20.1 1.21 1.21.1 1.21.2 +9 more

Versions

inventory_2
v0.1.0a

0.1.0a · 2 weeks ago · 4.38 MB

Iris 1.21 1.21.1 1.21.2
inventory_2
v0.0.4a

0.0.4a · 2 months ago · 4.32 MB

Iris 1.20 1.20.1 1.21
inventory_2
v0.0.3a

0.0.3a · 2 months ago · 2.00 MB

Iris 1.20 1.20.1 1.21
inventory_2
v0.0.2a

0.0.2a · 2 months ago · 45.16 KB

Iris 1.21.4
inventory_2
v0.0.1a

0.0.1a · 2 months ago · 44.02 KB

Iris 1.21.4

Gallery

About


Lyrae • Physically-Based Real-Time Path Traced Shaderpack

📌 NOTICE: This project is currently in very early alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I'd appreciate any kind of feedback and your support!

Features

  • Real-Time Voxel Path Tracing
    • Monte Carlo global illumination with multiple light bounces
    • Fast voxel traversal via DDA algorithm
    • AABB tracing for detailed sub-voxels
  • Sampling & Image Stability
    • Low-discrepancy blue noise sampling
    • Flexible SVGF denoiser pipeline
    • Next Event Estimation (NEE) for explicit sun sampling
  • Physically-Based Materials
    • Unified physically-based shading pipeline
    • Support for LabPBR resource packs
  • Post-Processing
    • Filmic tonemapping
    • Color grading
    • Auto exposure adjustment
    • Chromatic aberration

Community

If you enjoy my shaderpack, you can support me & my studies here: Buy Me a Coffee ❤️

You can join the discord server here, share screenshots or provide feedback and report issues.

Attributions

  • Kirilpro6284: 0th ray optimization to start in fragment position.

PBR Support

Lyrae supports LabPBR 1.3 standard. So make sure to use a resourcepack with LabPBR material support, here's a list of resourcepacks on shaderlabs site.

Performance Tips

  • I tried to write detailed descriptions for all settings, so you can hover over them in-game for more detailed performance tips.
  • Samples is one setting with the most impact on the performance, because it increases the path complexity exponentially. Try to keep this at 1 if you want to enjoy real-time.
  • You can try changing the Resolution Scale setting, lowering this from 100% will make the lighting quality lower.
  • For most scenarios 3 bounces is enough. 2 bounces will not have indirect lighting, so GI will look less accurate.
  • If you are in a completely isolated room where no sunlight is visible, you can try disabling NEE. Note that disabling NEE will break sun light.
  • You generally shouldn't mess with SVGF settings unless you know what you're doing. If you are okay with noisy image you can disable spatial filtering.
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Compatibility
Client: Required Server: Unsupported
gavel LicenseRef-Project-Lyrae-License

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