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Let Litematica be able to paste tile entity data of block / entity data in a server
v1.3.12-mc1.21.1 · 1 month ago · 77.66 KB
v1.3.12-mc1.18.2 · 1 month ago · 227.55 KB
v1.3.12-mc1.20.2 · 1 month ago · 229.58 KB
v1.3.12-mc1.21.4 · 1 month ago · 77.66 KB
v1.3.12-mc1.20.4 · 1 month ago · 229.59 KB
Let Litematica be able to paste tile entity data of block / entity data in a server
By using a custom chat packet to bypass the chat length limit so the client and simply append the tile entity or the entity nbt tag to the /setblock or the /summon command
You need to install it on both client & server to work.
For the client-sode, it requires litematica mod only. For the server-side, it requires nothing
You need to set commandUseWorldEdit to false and pasteNbtRestoreBehavior to None in litematica for this mod to work, if these 2 options exist in your litematica mod
Tile entity data won't be pasted again if the block state matches the schematic though
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About the creator
Owner · Litematica Server Paster
happy lazy
Member since April 2021
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