LightningFE makes vanilla Lightning Rods emit a single-tick burst of 20,000,000 FE when struck.
LightningFE augments the vanilla Lightning Rod.
When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.
There is:
• No internal storage • No buffering • No cooldown • No smoothing • No new blocks or items
Any energy that cannot be accepted immediately is discarded.
This creates a high-amplitude, infrastructure-dependent power source. Low-tier systems capture very little. High-throughput systems capture more.
The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission.
Technical Behaviour
• Triggered by the vanilla LIGHTNING_STRIKE game event • Server-side only logic • Single-tick energy delivery • Compatible with any mod using NeoForge Energy (FE) • No persistent data added to the world
Design Philosophy
Lightning is an impulse event, not a steady generator.
LightningFE does not try to “balance” or smooth the output. It rewards proper energy intake infrastructure and intentionally wastes excess energy.
Compatibility
• Minecraft 1.21.1 • NeoForge 21.1.219 • Works alongside Mekanism, Thermal, Powah, and other FE-based mods
No client-side dependency. Safe on servers.
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