All light sources will produce a configurable amount of dust. The dust also has phsyics!
Light Dust is a lightweight, client-side mod that adds floating dust to illuminated areas. Light Dust is built with interactive physics and high-performance optimization in mind.
All values are adjustable in config/lightdust-client.toml.
ambientRadius (Default: 10): How far away from the player (in blocks) dust will attempt to spawn. Keep this lower than the Hard Cap.ambientHardCapRadius (Default: 13): The absolute maximum distance dust can exist. Particles further than this are deleted instantly to prevent buildup.ambientBlockCap (Default: 14): The maximum density of dust allowed in a single block.ambientDustOpacity (Default: 0.22): Base opacity for ambient dust. (Recommended: 0.22 for Vanilla, 0.45+ if using Shaders).breakParticleCount (Default: 12): Number of extra dust particles spawned when a block is broken.breakParticleSpeed (Default: 0.1): How fast the dust shoots out from a broken block.Q: Does this work with true dark mods?
A: Yes. It should work with them. However, you may need to change the opacity of the dust.
Q: Does this work with Shaders?
A: Yes. However, shaders often change how transparency renders. If the dust looks too invisible, increase ambientDustOpacity in the config (try 0.45 or higher).
Q: Will this cause lag in big modpacks?
A: It is designed specifically to not cause lag. In the case that it does, the configs have some options to make it less intense.
Q: Can I change the color of the dust?
A: Currently, the dust color is calculated dynamically based on the light level of the block it spawns in (brighter light = brighter dust). Manual color overrides are not currently supported but may be added in the future.
Q: How do I disable the Block Break particles?
A: Set breakParticleCount to 0 in the config.
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