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Edit recipes, add new custom items, script world events, all in JavaScript!
2101.7.2-build.348 · 2 months ago · 2.14 MB
2101.7.2-build.344 · 2 months ago · 2.14 MB
2101.7.2-build.336 · 2 months ago · 2.14 MB
2101.7.2-build.333 · 2 months ago · 2.14 MB
2101.7.2-build.321+KubeJS-1.21.1 · 2 months ago · 2.12 MB
This mod lets you create scripts in JavaScript language to manage your server, add new blocks and items, change recipes and tags, add custom handlers for quest mods, change worldgen and more!
Run the game with mod installed once. It should generate kubejs folder in your minecraft directory with example scripts. startup scripts only get run once when the game loads. Those are for registering items, setting up configs etc. Server/data scripts are loaded when you join a world, those are better for things like clearlag, displaying custom login messages and world/player related things in general.
Yes, use /reload. Note: Not everything is reloadable. Some things require you to restart game, some only world, some work on fly.
There's examples and pre-made scripts on KubeJS Wiki.
If wiki didn't have the answer for what you were looking for, you can ask questions, make feature suggestions and report bugs here: KubeJS Support
by modmuss50
Lightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
by shedaniel
Configuration Library for Minecraft Mods
by Prospector
Adds a mod menu to view the list of mods you have installed.
Download KubeJS
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