Makes knockback physics render client side instantly works with sword, crystals, anchors.
Anchor Optimizer
Predicts knockback client-side so hits/explosions look instant instead of delayed by ping.
Detects crystals, anchors, melee hits, and (optionally) server explosion packets, then applies a matching visual impulse.
Uses power + radius to decide how far and how hard entities get pushed.
Optionally checks “exposure” so blocks between the explosion and the player reduce knockback (more accurate, more CPU but not by a noticable amount i feel).
Applies armor/shield/attributes (Blast Prot, Feather Falling, Knockback Resistance) to scale the predicted result closer to vanilla.
Presets swap many settings at once: Extreme = most accurate/heaviest, Super Lite = fastest/least accurate.
The default is on Extreme setting, and unless you know what your doing Id recommend just leaving it alone.
Showcase
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Now the visuals aren't perfect but they certainly do look pretty close to what it should look like, I do plan on updating the mod to improve it and you can always tweak the settings to find whats perfect for you
Is this allowed on servers? I don't know, it should be perfectly fine since it's just a visual client side mod and doesn't actually offer any advantages, Just make sure to check with the server before using it.
Requires YACL and Mod Menu
I would recommend keeping melee disabled as it's pretty buggy
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